[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.1 [Bad News: It's released!]
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
@FunTrucker_18
No mate, as people already have DL'ed the stuff!
It was just a hint to keep you busy and alive!
No mate, as people already have DL'ed the stuff!
It was just a hint to keep you busy and alive!
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
@FunTRucker_18:FunTrucker_18 wrote: ↑July 22nd, 2019, 1:58 pmWhoops I forgot. But I'm fixing it for the 1.2 version. It doesn't make really sense uploading the exact same thing with just a different small number in a text file.
I'm looking forward to your new version.
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Re: [REL] Road to Aral - A Great Steppe Addon v1.1
Oh, you!
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
Have you fixed crashes with fld error?
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
Hi guys
Just leaving this mod in my mod folder already causes errors loading other maps. Is there any solution? This map seems to be an interesting complement. :D
Just leaving this mod in my mod folder already causes errors loading other maps. Is there any solution? This map seems to be an interesting complement. :D
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
@lakers20
Welcome to the forum. BUT, nothing happens by just leaving a mod in the mod-folder.
You have to activate it in Mod Manager for that to happen. Sadly there's not much we
can do to help, unless you post your game log here for us to look at! So, please do that!
Welcome to the forum. BUT, nothing happens by just leaving a mod in the mod-folder.
You have to activate it in Mod Manager for that to happen. Sadly there's not much we
can do to help, unless you post your game log here for us to look at! So, please do that!
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
Thanks BeganJ, when I get back from travel I will post my log.
My test was with Promods, rusmap and Stepps. By placing Road to Aral above the stepps, the game closed immediately, without this mod everything works correctly.
My test was with Promods, rusmap and Stepps. By placing Road to Aral above the stepps, the game closed immediately, without this mod everything works correctly.
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
this addon remind me of Africa of tsm hahaha just kidding
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
@FunTrucker_18
Could it be mate, that this mod is in any way dependent on either:
1. Your own Road connection between TGS and YKSRSK, "The most boring ....".
2. YKSRSK
3. RoEx
or a combination?
I'm asking you and urging you to do some investigation on that, because
when I did some troubleshooting yesterday starting from a fresh, new profile,
adding one map at a time, I think I noticed the following. I started building
the combo with Promods, then I went the RusMap, SRMap, TGS way, but as
soon as I added Road to Aral, the game crashed. Hmm, I thought and it came
to my mind that people have reported about crashes when adding Road to Aral,
so there my idea of dependence was born. So, instead of adding Road to Aral,
which would crash the game, I added next RoEx, then YKSRSK, after which I
added your Road connection between YKSRSK and TGS. All well, and NOW I
added Road to Aral with NO PROBLEM at all.
The problem reports most often tells about FLD prefab errors, when the
game crashes. Could it be that you have used FLD in both mods and that
one of them I mentioned above is needed to make the chain work?
Just my two cents!
Could it be mate, that this mod is in any way dependent on either:
1. Your own Road connection between TGS and YKSRSK, "The most boring ....".
2. YKSRSK
3. RoEx
or a combination?
I'm asking you and urging you to do some investigation on that, because
when I did some troubleshooting yesterday starting from a fresh, new profile,
adding one map at a time, I think I noticed the following. I started building
the combo with Promods, then I went the RusMap, SRMap, TGS way, but as
soon as I added Road to Aral, the game crashed. Hmm, I thought and it came
to my mind that people have reported about crashes when adding Road to Aral,
so there my idea of dependence was born. So, instead of adding Road to Aral,
which would crash the game, I added next RoEx, then YKSRSK, after which I
added your Road connection between YKSRSK and TGS. All well, and NOW I
added Road to Aral with NO PROBLEM at all.
The problem reports most often tells about FLD prefab errors, when the
game crashes. Could it be that you have used FLD in both mods and that
one of them I mentioned above is needed to make the chain work?
Just my two cents!