SuperZoom [1.35]

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BenganJ
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Re: SuperZoom [1.35]

Post by BenganJ » July 9th, 2019, 3:55 pm

This version 1.35 must be the one, that has generated the greatest number
of fixes and utility mods of all versions. :D
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Arayas
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Re: SuperZoom [1.35]

Post by Arayas » July 9th, 2019, 7:01 pm

Any feedback about new zooming area of V2? It works?
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Re: SuperZoom [1.35]

Post by Dawid2849 » July 9th, 2019, 11:59 pm

When I added SuperZoom v2 4 PM to new profile my game showed that:
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Log:

no-PM version works without any problem
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Re: SuperZoom [1.35]

Post by Arayas » July 10th, 2019, 12:08 am

I forgot to remove a point.
Link updated in first post
Thank you Dawid.
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Re: SuperZoom [1.35]

Post by Arayas » July 10th, 2019, 10:45 pm

I have seen Wombats Global Edition. The zoom it's still small? He uses MEGA, but i know i doubled the values for both Super and MEGA.
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Re: SuperZoom [1.35]

Post by BenganJ » July 10th, 2019, 10:47 pm

Game engine inbuilt limit?
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Re: SuperZoom [1.35]

Post by Arayas » July 10th, 2019, 10:49 pm

I dont think so. I dont have that huge combo, and i dont intend to, but without feedback i dont know nothing.
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Re: SuperZoom [1.35]

Post by BenganJ » July 10th, 2019, 11:00 pm

But if you doubled that range, why wouldn't it then work?
I don't have that huge combo, so I can't test it!
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Re: SuperZoom [1.35]

Post by Arayas » July 10th, 2019, 11:04 pm

Because there are more than one range to edit. I thought the limits are ok. If not i can make them bigger.
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Re: SuperZoom [1.35]

Post by BenganJ » July 10th, 2019, 11:07 pm

Do you have Wombat's e-mail? If so, ask him to test if another edit will work.
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