lmao of course I missed that, sorryDieselPirate wrote: ↑September 19th, 2023, 1:49 pmI know, thats why i asked creator of SibirMap about it :v
VolgaMap 1.5.1 [1.47]
- reveenlives
- PPM
- Posts: 14
- Joined: November 30th, 2020, 11:48 pm
- Location: Milwaukee, USA
Re: VolgaMap 1.5.1 [1.47]
Re: VolgaMap 1.5.1 [1.47]
Fine that Volga Map works in 1.48.
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: VolgaMap 1.5.1 [1.47]
Problem:
"I have a flight to Tolyatti, I leave the Garage to the left towards AvtoVAZ and immediately after the penultimate intersection the flight takes off. The log swears at Failed to open file '/vehicle/trailer_eu/car_transporter/car_transporter.pmc' in the read_only mode. In the mod files I found def\vehicle\trailer\so_cartrans\chassis*.sii links to /vehicle/trailer_eu/car_transporter/*, but not even the car_transporter folder itself... I suspect that car_transporter must come from some other mod."
a note from Sergey061 regarding Volgamap 1.51 in ETS2 148:
"At 1.47 there was such a folder and the files inside corresponded to registrations in the Volga. At 1.48, the Czechs left the folder, and some of the files inside were renamed, and some were moved to another place altogether. It is necessary to fix, or rather rewrite everything in fashion.
As an option, now you can disable the Lad registration file from Sanya. In theory it should work, but the Volga branded cargo will disappear.
Disable the file "so_cars1n.sii" along the path "VolgaMap_1.5.1.scs\def\vehicle\trailer". Don't delete it, but make it look like this "so_cars1n.sii--", the game will stop reading it."
"I have a flight to Tolyatti, I leave the Garage to the left towards AvtoVAZ and immediately after the penultimate intersection the flight takes off. The log swears at Failed to open file '/vehicle/trailer_eu/car_transporter/car_transporter.pmc' in the read_only mode. In the mod files I found def\vehicle\trailer\so_cartrans\chassis*.sii links to /vehicle/trailer_eu/car_transporter/*, but not even the car_transporter folder itself... I suspect that car_transporter must come from some other mod."
a note from Sergey061 regarding Volgamap 1.51 in ETS2 148:
"At 1.47 there was such a folder and the files inside corresponded to registrations in the Volga. At 1.48, the Czechs left the folder, and some of the files inside were renamed, and some were moved to another place altogether. It is necessary to fix, or rather rewrite everything in fashion.
As an option, now you can disable the Lad registration file from Sanya. In theory it should work, but the Volga branded cargo will disappear.
Disable the file "so_cars1n.sii" along the path "VolgaMap_1.5.1.scs\def\vehicle\trailer". Don't delete it, but make it look like this "so_cars1n.sii--", the game will stop reading it."
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: VolgaMap 1.5.1 [1.47]
What am I working on in the new version 1.5.2
- Baltika plant and Electroshield in Alekseevka
- Expansion of Samara (Stroykeramiki area and Rakitovskoe highway) ⚒
- Kurumoch Airport
- Visual update of Togliatti and reconstruction of AvtoVAZ
- Baltika plant and Electroshield in Alekseevka
- Expansion of Samara (Stroykeramiki area and Rakitovskoe highway) ⚒
- Kurumoch Airport
- Visual update of Togliatti and reconstruction of AvtoVAZ
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
-
- Posts: 1
- Joined: February 2nd, 2023, 5:57 pm
Re: VolgaMap 1.5.1 [1.47]
Hello, any news for 1.49?
Re: VolgaMap 1.5.1 [1.47]
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: VolgaMap 1.5.1 [1.47]
Seen on vk.com:
Author: Александр Нестеров
Due to numerous requests, I made a fix that removes departures to Togliatti at 1.49. To work in the mod manager, place it above the main map.
https://vk.com/doc398408955_670179170?h ... FboH2Yzyxg
Author: Александр Нестеров
Due to numerous requests, I made a fix that removes departures to Togliatti at 1.49. To work in the mod manager, place it above the main map.
https://vk.com/doc398408955_670179170?h ... FboH2Yzyxg
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: VolgaMap 1.5.1 [1.47]
News for Volga map:
ETS2 Volga Map/Roads of the Volga region
26. Feb. um 10:00
I want to share with you the results of long-term work, which only the dons could know about.
My old dream is to rework all the gas stations on the map. Now no more jackal textures and old prices on signs. All refills are made in the same style, the quality is close to default. Night illumination has been implemented, and dynamic prices are tied to gaming prices.
I took as a basis how gas stations are arranged on the SibirMap map . The task was to make it similar, so that when moving from one map to another, the overall picture would not be disrupted.
When creating refills, game materials were used to the maximum, so the models should not weigh much and affect performance.
Regarding future plans. I would really like to build and expand the geography of the project, but unfortunately the lack of resources and time does not allow me to do this now. And the need to correct old card problems, such as these gas stations, does not allow me to move on. I’m thinking about releasing the update in a more or less finished form and seriously taking up the map by the summer, since I have state exams ahead (and I’m in my last year of university), obtaining additional education and work.
ETS2 Volga Map/Roads of the Volga region
26. Feb. um 10:00
I want to share with you the results of long-term work, which only the dons could know about.
My old dream is to rework all the gas stations on the map. Now no more jackal textures and old prices on signs. All refills are made in the same style, the quality is close to default. Night illumination has been implemented, and dynamic prices are tied to gaming prices.
I took as a basis how gas stations are arranged on the SibirMap map . The task was to make it similar, so that when moving from one map to another, the overall picture would not be disrupted.
When creating refills, game materials were used to the maximum, so the models should not weigh much and affect performance.
Regarding future plans. I would really like to build and expand the geography of the project, but unfortunately the lack of resources and time does not allow me to do this now. And the need to correct old card problems, such as these gas stations, does not allow me to move on. I’m thinking about releasing the update in a more or less finished form and seriously taking up the map by the summer, since I have state exams ahead (and I’m in my last year of university), obtaining additional education and work.
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: VolgaMap 1.5.1 [1.47]
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: VolgaMap 1.5.1 [1.47]
Hello maybe a little update for 1.50?