[REL]Road to Africa 1.0.1 for ETS2 1.48 by TerraMaps

Vinnie Terranova
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Re: [REL]Road to Africa 1.0 by TerraMaps

Post by Vinnie Terranova » July 12th, 2023, 10:33 am

Why stop using Maghreb? Are Maghreb and RTAF not compatible with each other?
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Tapir
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Re: [REL]Road to Africa 1.0 by TerraMaps

Post by Tapir » July 12th, 2023, 11:18 am

vigius wrote:
July 12th, 2023, 1:41 am
@olaf28
Game crashes in Port Sudan and Tripoli

Such blanket error messages are of no use to anyone.

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Re: [REL]Road to Africa 1.0 by TerraMaps

Post by baneorthodox » July 12th, 2023, 4:01 pm

Vinnie Terranova wrote:
July 12th, 2023, 10:33 am
Why stop using Maghreb? Are Maghreb and RTAF not compatible with each other?
This was reported on Discord channel : when I accept an order on the Road to Afica Map from Dal Group and Al Sayl Trade Fodder and then go to the main menu, my game crashes
Or some other people had a problem , no jobs from RTAF

When Maghreb is out everything is OK
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Vinnie Terranova
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Re: [REL]Road to Africa 1.0 by TerraMaps

Post by Vinnie Terranova » July 13th, 2023, 7:54 am

Maybe it has something to do with country_id? I think Lybia has a different country_id in Maghreb than it has in RTAF.
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Re: [REL]Road to Africa 1.0 by TerraMaps

Post by vigius » July 13th, 2023, 4:05 pm

@Tapir

:negative: :negative: :negative:
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Re: [REL]Road to Africa 1.0 by TerraMaps

Post by Tomsun66 » July 18th, 2023, 11:46 am

I'm not just finished (2700 km left on the way to port of sudan)

My first impressions:
1.) i feel like Rob Mc Kenna
2.) i miss truck loads within africa, to be realistic there should be Loads from the Harbours (Tripoli and Port of sudan and Hurgada inbound the continent, and from the inner continent to the ports, perhaps later also to Lagos and other african ports), i found so far only unrealistic loads from the inside to andorra and other european towns with scrap, to be honest that would more likely brought from european cities to be burned in africa.
3.) on some parts the route is very far from piste shown on the map (if i remember correctly between Ndjamena and Abeche) so you have to drive 25 to 50 meters of the piste to discover the map.
4.) Very stable so far
next addons:
5.) one invisible wall (invisible wall at train crossing ;[18/07/2023 14:38:34] (sec+0034+0050);136593;5.09487;201483;0.631629;-0.644202)
6.) Heavy stuttering in Suakin (compared to the rest of the map so far)
7.) Invisible wall in suakin towards hurghada (Invisible wall in suakin ;[19/07/2023 11:31:56] (sec+0037+0041);151359;4.70755;164882;0.371329;-0.64504)

What are the next directions (towards the jungle?)

Is there a very robust truck available in the mods like the MAN KAT8?
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Re: [REL]Road to Africa 1.0 by TerraMaps

Post by Ronin » July 20th, 2023, 1:42 pm

Thanks for the Feedback @Tomsun66.
We really appriciate it. I will pass it on
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Vinnie Terranova
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Re: [REL]Road to Africa 1.0 by TerraMaps

Post by Vinnie Terranova » July 20th, 2023, 2:36 pm

Does RTAF have hard-coded rain? When driving in the southern parts of RTAF I've a lot of rain with low visibility. Roads are also very slippery. Yet I've set the Rain Probability to 0 in gameplay options, so I shouldn't have rain...
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Re: [REL]Road to Africa 1.0 by TerraMaps

Post by Tapir » July 20th, 2023, 4:01 pm

The same I have noticed, maybee I was there in the Rainy saison. . :grin: :grin: :grin:

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Re: [REL]Road to Africa 1.0 by TerraMaps

Post by 19sickrun70 » July 20th, 2023, 9:38 pm

Yap, me too. Lots of rain in Africa this season :)
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Nothing less and nothing more"



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