[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.1 [Bad News: It's released!]

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BenganJ
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by BenganJ » June 24th, 2019, 6:24 pm

Nice mate! Any time! :D
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FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by FunTrucker_18 » June 24th, 2019, 6:27 pm

Most of the roadsigns are not in kazakh cyrillic, because I still have problems with the sign editor.
And some of the (smaller) cities are not in the Editor, even though I did anything properly according to Arayas' tutorial. The same thing with companies. I define them correctly and match them to the already existing cities but they won't show ingame. :?
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by PerrydPelle » June 24th, 2019, 6:31 pm

Looks absolutely stunning mate! 8-)
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BenganJ
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by BenganJ » June 24th, 2019, 6:32 pm

Okay, but you'll crack that problem mate! :D
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ExtremorPL
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by ExtremorPL » June 24th, 2019, 6:33 pm

I can help you with def files, if you want! :D
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Arayas
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by Arayas » June 24th, 2019, 6:53 pm

FunTrucker_18 wrote:
June 24th, 2019, 6:27 pm
Most of the roadsigns are not in kazakh cyrillic, because I still have problems with the sign editor.
And some of the (smaller) cities are not in the Editor, even though I did anything properly according to Arayas' tutorial. The same thing with companies. I define them correctly and match them to the already existing cities but they won't show ingame. :?
Make sure there is no major altitude diference between city node and the rest of the companies. If the city node is on 0 and the city itself is on 30, that's a problem.
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FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by FunTrucker_18 » June 24th, 2019, 7:57 pm

Arayas wrote:
June 24th, 2019, 6:53 pm
FunTrucker_18 wrote:
June 24th, 2019, 6:27 pm
Most of the roadsigns are not in kazakh cyrillic, because I still have problems with the sign editor.
And some of the (smaller) cities are not in the Editor, even though I did anything properly according to Arayas' tutorial. The same thing with companies. I define them correctly and match them to the already existing cities but they won't show ingame. :?
Make sure there is no major altitude diference between city node and the rest of the companies. If the city node is on 0 and the city itself is on 30, that's a problem.
I'll check it tomorrow, Thanks. 8-)
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Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
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FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by FunTrucker_18 » June 24th, 2019, 7:58 pm

ExtremorPL wrote:
June 24th, 2019, 6:33 pm
I can help you with def files, if you want! :D
I'll check back on Discord if I can't get it sorted out, thanks man. :lol:
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by FunTrucker_18 » June 25th, 2019, 5:44 pm

Adjusted the height of cities and companies. Still they won't show. I compared with companies from the vanilla map and yep, they look the same. Definitions are correct, checked them multiple times. :(
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by Arayas » June 25th, 2019, 7:33 pm

After creating the definitions for a company open the map and hit save. Only then will show.
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