Post
by BenganJ » June 19th, 2019, 12:42 am
To some extent I think I have! When running in DX11 I've had some
odd white reflections type of effect from the road surface ahead,
but as you put it earlier, I think that I even in DX9 get grainy road
surfaces ahead. I don't know if it is the same cause, but interpreted
different in DX9 than in DX11. Would you say this is ONLY a DX11
phenomena or could it be overall, just displayed a bit different
in the two versions of DirectX?
EDIT: So, you say the fix is to use 1.34 DDS's instead, probably then
also the proper TOBJ and MAT files to match, but that means that
most of the DDS files have the mipmaps left! Or?
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
