World Background Maps

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sipesor
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Re: World Background Maps

Post by sipesor » June 13th, 2022, 10:57 pm

DiegoDC wrote:
February 6th, 2022, 2:42 pm
Good day everyone! :) my name's Diego, DC for the ETS2 community. I'm part of the FSG map team, which is building the 1:1 scale project FSG map, which will contains France, Swiss, Germany roads in a 1:1 scale. Project is very challenging, but we are working hard on this. I'm writing here because i've read with very interest this thread, and i would like to do something similar for our map, giving to players a Google Earth "lookalike" UI map, which helps people to understand better where they drive.
One little question for the start: is there a tutorial somewhere in this thread/forum which give me a hint how to build it? Or just kept private (which is fine anyway)? i would like to give at the community a very nice touch with this beautiful UI backgrounds.
Thank you in advance,
have a nice sunday everyone!
DC
Hello, can i know what projection that you use to make the background map editor for FSG 1:1 scale? LCC or Mercator(google map projection)? If you give the information, i will try to make the ui bg map for you.

this is my bg ui map for indonesia scale 1:1

Image

Image

dault3883
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Re: World Background Maps

Post by dault3883 » June 18th, 2022, 4:40 pm

on the ultimate satelite background map icelands road map does not appear over iceland but instead in the middle of the ocean as of 1.44 for me at least is any one else having this problem?
M84
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Re: World Background Maps

Post by M84 » June 18th, 2022, 8:18 pm

Hello everyone. Can you kindly tell me, which background should I use for the Promods + EAA Mapa combo, among those available on the front page?
Thank you very much, sorry for my English and my confusion.
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Tapir
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Re: World Background Maps

Post by Tapir » June 18th, 2022, 10:25 pm


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Samartok (NL)
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Re: World Background Maps

Post by Samartok (NL) » June 25th, 2022, 5:08 pm

What (zoom)parameters do I need to adjust to make Bengan's ATS_LAMB_NAM_CAM_SAT_BG_v1.4 work with Pacific Map?
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Tapir
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Re: World Background Maps

Post by Tapir » June 25th, 2022, 6:17 pm

https://forum.scssoft.com/viewtopic.php?p=1578444

I use Vinnie Terranova´s Fullscreeen mod.
(Put this above Bengan´s map mod)

Edit: thought you mean Caribic map. :help:
Last edited by Tapir on June 25th, 2022, 10:43 pm, edited 1 time in total.

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punk
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Re: World Background Maps

Post by punk » June 25th, 2022, 6:53 pm

Samartok (NL) wrote:
June 25th, 2022, 5:08 pm
What (zoom)parameters do I need to adjust to make Bengan's ATS_LAMB_NAM_CAM_SAT_BG_v1.4 work with Pacific Map?
same question
Image

My PC: MSI MAG Z590 Tomahawk, Core i7-10700K, G.Skill RipJaws 64GB, Samsung EVO 1TB SSD, GeForce GTX 1060 6 GB, Logitech G920

My Combo topic: https://roextended.ro/forum/viewtopic.php?f=15&t=1640
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sipesor
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Re: World Background Maps

Post by sipesor » June 25th, 2022, 8:46 pm

Hello,

Currently i create background map editor that cover all of Ultimate Background Ui map that BenganJ create. There is some adjustment that i make to connect the cyprus area that miss aligned with the benganJ backgrund map. I make adjustment to Gibraltar strait map area so the Connection from spain and morocco looks seamless.

I need suggestion about the adjustment that i made. And i need suggestion too about Iceland area. What the suitable scale for the iceland map? 1:15 or 1:19. I am not sure the suitable scale to Iceland. it's because Iceland located above UK that affected "map hack" by SCS to display UK in UI map correctly.

Sorry if my english is not good.

Inset:
The area that made adjustment.
Image

My explanation in video.
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sipesor
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Re: World Background Maps

Post by sipesor » June 25th, 2022, 8:48 pm

Edited: Double posted. Because of my internet slow.
markypark14
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Re: World Background Maps

Post by markypark14 » June 26th, 2022, 12:26 pm

I updated two files in Bengan's ATS background and it seems to work fine with the new Pacific map - try updating these two files to the following:

camera_limits_config

Code: Select all

	camera_limits_min[0]: (-120000000.0, -120000000.0)	
	camera_limits_min[1]: (-120000000.0, -120000000.0)	
	camera_limits_min[2]: (-120000000.0, -120000000.0)	
	camera_limits_min[3]: (-120000000.0, -120000000.0)	
	camera_limits_min[4]: (-7500000.0, -75000000.0)		
	camera_limits_min[5]: (-7500000.0, -7500000.0)		
	camera_limits_min[6]: (-7500000.0, -7500000.0)		
	camera_limits_min[7]: (-7500000.0, -7500000.0)		
	
	camera_limits_max[0]: (120000000.0, 1200000000.0)		
	camera_limits_max[1]: (120000000.0, 120000000.0)		
	camera_limits_max[2]: (120000000.0, 120000000.0)		
	camera_limits_max[3]: (120000000.0, 120000000.0)		
	camera_limits_max[4]: (7500000.0, 7500000.0)		
	camera_limits_max[5]: (7500000.0, 7500000.0)		
	camera_limits_max[6]: (7500000.0, 7500000.0)		
	camera_limits_max[7]: (750000.0, 7500000.0)	
ui_map_camera_config

Code: Select all

	ui_map_camera_min: (-910000.00, -750000.00)	
	ui_map_camera_max: (750000.00, 750000.00)		
	ui_map_camera_start: (-90000.0, 3000.0)
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