[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.1 [Bad News: It's released!]
Re: [WIP] Road to Aral - A Great Steppe Addon
DAMN, speeding up I see! Why not take even more
of the eastern Kazakstan while you're at it?
of the eastern Kazakstan while you're at it?
- FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon
Thinking about going down to Moynaq, Uzebkistan. This city looks definitely more sad than Aralsk and is way more far away from the Aral Sea shore. I think about 100km.
Back in the day it was one of the biggest fish producing cities in the USSR, together with Aralsk. But now, it became a small village in a salty desert. The Aral Sea catastrophe is a kind of Chernobyl. The Area is polluted with dangerous chemicals from "Rebirth Island", where the Soviets had their laboratory to produce and test chemical and biologic weapons. After dissolution, they left the facility and the dangerous stuff and probably some barrels broke. Even though they cleaned up the facility, chemicals still spread through wild animals.
Back in the day it was one of the biggest fish producing cities in the USSR, together with Aralsk. But now, it became a small village in a salty desert. The Aral Sea catastrophe is a kind of Chernobyl. The Area is polluted with dangerous chemicals from "Rebirth Island", where the Soviets had their laboratory to produce and test chemical and biologic weapons. After dissolution, they left the facility and the dangerous stuff and probably some barrels broke. Even though they cleaned up the facility, chemicals still spread through wild animals.
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [WIP] Road to Aral - A Great Steppe Addon
You are incredibly quick in this matter, why don't you build a continent as a whole. For a year you could handleFunTrucker_18 wrote: ↑June 7th, 2019, 6:01 pmSo... The second city named "Qarabutak" is finished, going for a third city. :D
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Re: [WIP] Road to Aral - A Great Steppe Addon
How do you want to make Moynaq if there are no roads between it and Aralsk? https://www.google.com/maps/dir/Aral,+K ... 963771!3e0
Road to Asia community manager and Discord server admin
World of Wombat Discord server admin
MaghrebMap beta tester and Discord server moderator
World of Wombat Discord server admin
MaghrebMap beta tester and Discord server moderator
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- Posts: 444
- Joined: February 25th, 2019, 8:37 am
- Location: Kaiseraugst, Switzerland
Re: [WIP] Road to Aral - A Great Steppe Addon
I'm all-in for gravel roads! :D
Road to Asia community manager and Discord server admin
World of Wombat Discord server admin
MaghrebMap beta tester and Discord server moderator
World of Wombat Discord server admin
MaghrebMap beta tester and Discord server moderator
- FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon
Does anybody know about Jazzycat Traffic Packs creating conflicts?
I know 09_kz used some static cars from Jazzycat, so I decided to build them into my expansion. Now the map won't load. Gamelog tells me conflicts with Jazzycat Traffic packs... With ALL models.
But it's not a help at all. The errors are so big, that the Gamelog cuts them at a certain point.
I'm currently not at home, I could give you the log later.
I know 09_kz used some static cars from Jazzycat, so I decided to build them into my expansion. Now the map won't load. Gamelog tells me conflicts with Jazzycat Traffic packs... With ALL models.
But it's not a help at all. The errors are so big, that the Gamelog cuts them at a certain point.
I'm currently not at home, I could give you the log later.
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [WIP] Road to Aral - A Great Steppe Addon
Parked car are totally different than traffic AI cars. You can import some of them to roam on the map as AI. Transform them in static models...loooooong story.
- FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon
Okay, so these static cars are probably transformed from driving cars and they can cause an errors.
It's better to delete them?
It's better to delete them?
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
- FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon
Now the map editor doesn't want to work either. Thanks SCS for screwing up anything... AGAIN. :evil:
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.