[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.1 [Bad News: It's released!]
- FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon
Allright, I'll try it later :)
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [WIP] Road to Aral - A Great Steppe Addon
The Editor probably has forgiveness for that kind of mistakes, loading
it in spite of that! :D
it in spite of that! :D
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Re: [WIP] Road to Aral - A Great Steppe Addon
Yes, sounds good to me, we can connect CanaDream that way! But a bridge to Tunis is also not a bad idea.
Road to Asia community manager and Discord server admin
World of Wombat Discord server admin
MaghrebMap beta tester and Discord server moderator
World of Wombat Discord server admin
MaghrebMap beta tester and Discord server moderator
Re: [WIP] Road to Aral - A Great Steppe Addon
I'm glad my friend that you are trying! I will help you in some knowledge of the editor that could be very useful to me when I was at the level that you have now. I just need to get to the computer.FunTrucker_18 wrote: ↑June 4th, 2019, 4:24 pmI'll try that.
BTW: Here's a lil' somethin' somethin' for you guys:
Hope you like it! :D
- FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon
Thanks man, I appreciate your help!09_KZ wrote: ↑June 4th, 2019, 6:07 pmI'm glad my friend that you are trying! I will help you in some knowledge of the editor that could be very useful to me when I was at the level that you have now. I just need to get to the computer.FunTrucker_18 wrote: ↑June 4th, 2019, 4:24 pmI'll try that.
BTW: Here's a lil' somethin' somethin' for you guys:
Hope you like it! :D
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
- FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon
Important: As I heard, 1.35 is out. I'm still on 1.34 and will staying there for quite a time due to my very limited resources.
This actual map is made via DX9 so I don't know if it will work with DX11.
Maybe I'll give a copy to Bengan like the last time.
We will see.
Btw, I finished the city of Aralsk and surroundings and tomorrow I will start to work on the road.
This actual map is made via DX9 so I don't know if it will work with DX11.
Maybe I'll give a copy to Bengan like the last time.
We will see.
Btw, I finished the city of Aralsk and surroundings and tomorrow I will start to work on the road.
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [WIP] Road to Aral - A Great Steppe Addon
Good to see that you are on it again! To be honest,
there will probably take longer this time before the
main maps, Promods, TSM and MHAPro is updated,
so I think that many players will stay on 1.34 longer
than usual. But I switch between 1.34 and 1.35 both
in DX9 and DX11. So, hit me and I'll check it out!
there will probably take longer this time before the
main maps, Promods, TSM and MHAPro is updated,
so I think that many players will stay on 1.34 longer
than usual. But I switch between 1.34 and 1.35 both
in DX9 and DX11. So, hit me and I'll check it out!
- FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon
Thanks, man!
Probably 1.40 will be out when everything is updated. We all know how fast SCS can be. It sometimes gets on my nerves.
Probably 1.40 will be out when everything is updated. We all know how fast SCS can be. It sometimes gets on my nerves.
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
- FunTrucker_18
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- Location: Germany
Re: [WIP] Road to Aral - A Great Steppe Addon
So... The second city named "Qarabutak" is finished, going for a third city. :D
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.