[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.1 [Bad News: It's released!]

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FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by FunTrucker_18 » June 4th, 2019, 5:34 pm

Allright, I'll try it later :)
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Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
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BenganJ
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by BenganJ » June 4th, 2019, 5:37 pm

The Editor probably has forgiveness for that kind of mistakes, loading
it in spite of that! :D
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PerrydPelle
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by PerrydPelle » June 4th, 2019, 5:45 pm

BenganJ wrote:
June 4th, 2019, 5:31 pm
Also, is it OK with you that I build two bridges, one from the island to the Russian mainland,
the other one over the Berings Strait. The rest of the distance will be gravel roads! Does that
feel good enough for you? :lol: :lol: :lol: :lol: :lol:
Yes, sounds good to me, we can connect CanaDream that way! But a bridge to Tunis is also not a bad idea. :lol:
Road to Asia community manager and Discord server admin

World of Wombat Discord server admin

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09_KZ
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by 09_KZ » June 4th, 2019, 6:07 pm

FunTrucker_18 wrote:
June 4th, 2019, 4:24 pm
I'll try that.

BTW: Here's a lil' somethin' somethin' for you guys:

Image

Hope you like it! :D
I'm glad my friend that you are trying! I will help you in some knowledge of the editor that could be very useful to me when I was at the level that you have now. I just need to get to the computer.
:crazy_pilot:
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FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by FunTrucker_18 » June 4th, 2019, 9:17 pm

09_KZ wrote:
June 4th, 2019, 6:07 pm
FunTrucker_18 wrote:
June 4th, 2019, 4:24 pm
I'll try that.

BTW: Here's a lil' somethin' somethin' for you guys:

Image

Hope you like it! :D
I'm glad my friend that you are trying! I will help you in some knowledge of the editor that could be very useful to me when I was at the level that you have now. I just need to get to the computer.
Thanks man, I appreciate your help!
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Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
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FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by FunTrucker_18 » June 6th, 2019, 8:06 pm

Important: As I heard, 1.35 is out. I'm still on 1.34 and will staying there for quite a time due to my very limited resources.
This actual map is made via DX9 so I don't know if it will work with DX11.
Maybe I'll give a copy to Bengan like the last time.
We will see.

Btw, I finished the city of Aralsk and surroundings and tomorrow I will start to work on the road. :lol:
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Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
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BenganJ
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by BenganJ » June 6th, 2019, 8:15 pm

Good to see that you are on it again! To be honest,
there will probably take longer this time before the
main maps, Promods, TSM and MHAPro is updated,
so I think that many players will stay on 1.34 longer
than usual. But I switch between 1.34 and 1.35 both
in DX9 and DX11. So, hit me and I'll check it out! :lol:
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FunTrucker_18
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by FunTrucker_18 » June 6th, 2019, 8:57 pm

Thanks, man!
Probably 1.40 will be out when everything is updated. We all know how fast SCS can be. It sometimes gets on my nerves. :lol:
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Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
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BenganJ
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by BenganJ » June 6th, 2019, 9:02 pm

:lol: :lol: :lol: :lol: :lol:
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Re: [WIP] Road to Aral - A Great Steppe Addon

Post by FunTrucker_18 » June 7th, 2019, 6:01 pm

So... The second city named "Qarabutak" is finished, going for a third city. :D
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Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
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