(Resolved) Help... I need your help with the background card in the editor
(Resolved) Help... I need your help with the background card in the editor
Hello....
I can’t see my background in the editor...
I tested and followed several tutorials, including the one here, I checked several times ALL my files,
I started the manipulations several times too, BUT, my card still does not appear in the editor....
I have no error reported in the editor.log, and don’t know what to do....
And I need it to expand my areas and cities...
Could any of you open my card, and tell me what’s wrong, (or change it), because I don’t know what to do anymore, and I’m sorry.
Thank you in advance for your answers and help....
bartofer.free.fr/Divers/Bartoland.V2.3.zip
I can’t see my background in the editor...
I tested and followed several tutorials, including the one here, I checked several times ALL my files,
I started the manipulations several times too, BUT, my card still does not appear in the editor....
I have no error reported in the editor.log, and don’t know what to do....
And I need it to expand my areas and cities...
Could any of you open my card, and tell me what’s wrong, (or change it), because I don’t know what to do anymore, and I’m sorry.
Thank you in advance for your answers and help....
bartofer.free.fr/Divers/Bartoland.V2.3.zip
Last edited by bartofer on March 28th, 2022, 12:34 pm, edited 1 time in total.
- ItzHonzula
- VIP
- Posts: 428
- Joined: October 22nd, 2020, 8:46 pm
- Location: Reichenberg, Czech Republic
Re: Help... I need your help with the background card in the editor
have you put -force_mods into your editor launch options?
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
Re: Help... I need your help with the background card in the editor
If I add -force_mods, it crashes
Here's the command, but it doesn't work.
"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit bartoland -noworkshop
Here's the command, but it doesn't work.
"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit bartoland -noworkshop
Re: Help... I need your help with the background card in the editor
the crash is for other reason, i use that command and without it you dont have a background.
- ItzHonzula
- VIP
- Posts: 428
- Joined: October 22nd, 2020, 8:46 pm
- Location: Reichenberg, Czech Republic
Re: Help... I need your help with the background card in the editor
Then something is probably wrong on your side.
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
Re: Help... I need your help with the background card in the editor
force_mods is apparently not necessary, because when I open Europe in the editor, here is my command line:
"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit europe
and the map background is displayed correctly with "A"
the same thing doesn’t work on my card,
I suppose there must be a command somewhere on one of the SCS files that I can’t find...
"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit europe
and the map background is displayed correctly with "A"
the same thing doesn’t work on my card,
I suppose there must be a command somewhere on one of the SCS files that I can’t find...
Re: Help... I need your help with the background card in the editor
I just did a test right now, i still don't have any background without force mods command.
This is my entire line
"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit roexfull -force_mods -64bit -unlimitedlog -conversion_dump_path d:\convert -noworkshop -mm_max_resource_size 100 -mm_max_tmp_buffers_size 1000
This is my entire line
"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit roexfull -force_mods -64bit -unlimitedlog -conversion_dump_path d:\convert -noworkshop -mm_max_resource_size 100 -mm_max_tmp_buffers_size 1000
Re: Help... I need your help with the background card in the editor
Thank for your help...!
I just replaced my line with yours, changed the name of the card, and it crashes.
This is what the.log editor tells me:
I don’t see the error... !!
here is my original editor_data_custom.sui
I just replaced my line with yours, changed the name of the card, and it crashes.
This is what the.log editor tells me:
I haven’t changed anything about the original editor_data.sui00:00:02.050 : <ERROR> [unit] File '<C:/Users/Mac Adame/Documents/Euro Truck Simulator 2/mod/Bartoland.scs | >/def/editor_data_custom.sui', line 2:
00:00:02.050 : <ERROR> Included at '<../../def.scs | >/def/editor_data.sii', line 84:
00:00:02.050 : <ERROR> [unit] The unit '.edit_data' of type 'editor_data' has no attribute named 'SiiNunit'.
00:00:02.050 : <ERROR> load_unit_tree() - Failed to load unit tree from file (/def/editor_data.sii)
I don’t see the error... !!
here is my original editor_data_custom.sui
Code: Select all
SiiNunit
{
editor_data : .edit_data {
autosave_interval: 15 #minutes
autosave_notify_interval: 15 #seconds
startpos_model: "/model2/editor_start_model.pmd"
startpos_rotate_speed: 2.0
stamp_count_warning: 40
road_length_warning: 330
sub_mode_types[]: 39 #bezier patch
sub_mode_types[]: 2 #buildings_item
sub_mode_types[]: 45 #camera_path_item
sub_mode_types[]: 23 #camera_point_item
sub_mode_types[]: 12 #city_item
sub_mode_types[]: 44 #curve_item
sub_mode_types[]: 8 #cut_plane_item
sub_mode_types[]: 46 #cutscene_item
sub_mode_types[]: 43 #far model
sub_mode_types[]: 19 #ferry_item
sub_mode_types[]: 13 #hinge_item
sub_mode_types[]: 47 #hookup_item
sub_mode_types[]: 42 #map_area_item
sub_mode_types[]: 18 #map_overlay_item
sub_mode_types[]: 5 #model_item
sub_mode_types[]: 9 #mover_item
sub_mode_types[]: 11 #no_weather_item
sub_mode_types[]: 4 #prefab_item
sub_mode_types[]: 3 #road_item
sub_mode_types[]: 36 #sign_item
sub_mode_types[]: 21 #sound_item
sub_mode_types[]: 1 #terrain_item
sub_mode_types[]: 38 #traffic_area_item
sub_mode_types[]: 41 #trajectory
sub_mode_types[]: 34 #trigger_item
sub_mode_types[]: 48 #visibility_area_item
map_import_offset: (0, 0, 0)
bcg_map_name[]: "/map/bartoland.mbd"
bcg_material[]: "/material/editor/bartoland.mat"
bcg_size_x[]: 70000
bcg_size_y[]: 70000
bcg_offset_x[]: 0
bcg_offset_y[]: 0
# For INTERNAL members: Please for added custom map use "/mod_internal/base/def/editor_data_custom.sii".
# This one below going to be overriden.
# For MODERS: Custom maps should be added to file below.
@include "editor_data_custom.sui"
}
}
Re: Help... I need your help with the background card in the editor
this is not the editor_data.sii from 1.43
here is mine (with your edits already)
you can try with yours but you have a problem with that custom SUI file so i would delete the last line from your editor_data.sii (@include "editor_data_custom.sui") you dont need that anyway, or delete that file anyway if you have it in your files ( "editor_data_custom.sui").
here is mine (with your edits already)
you can try with yours but you have a problem with that custom SUI file so i would delete the last line from your editor_data.sii (@include "editor_data_custom.sui") you dont need that anyway, or delete that file anyway if you have it in your files ( "editor_data_custom.sui").
Re: Help... I need your help with the background card in the editor
Hello.
I placed your file instead of mine, and deleted the custom...
it doesn't work.
I tried to take the original editor.datad file as well as the original .mat, .dds and .tobj files...
it doesn't work.
Could you open bartoland in your editor to see if it does the same (in case the concern comes from elsewhere!)
Thanks for your help, because I'm a bit stuck to continue my card... ;-)
I placed your file instead of mine, and deleted the custom...
it doesn't work.
I tried to take the original editor.datad file as well as the original .mat, .dds and .tobj files...
it doesn't work.
Could you open bartoland in your editor to see if it does the same (in case the concern comes from elsewhere!)
Thanks for your help, because I'm a bit stuck to continue my card... ;-)