(Resolved) Help... I need your help with the background card in the editor

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bartofer
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(Resolved) Help... I need your help with the background card in the editor

Post by bartofer » February 9th, 2022, 12:43 pm

Hello....

I can’t see my background in the editor...
I tested and followed several tutorials, including the one here, I checked several times ALL my files,
I started the manipulations several times too, BUT, my card still does not appear in the editor....
I have no error reported in the editor.log, and don’t know what to do....
And I need it to expand my areas and cities...
Could any of you open my card, and tell me what’s wrong, (or change it), because I don’t know what to do anymore, and I’m sorry.

Thank you in advance for your answers and help....

bartofer.free.fr/Divers/Bartoland.V2.3.zip
Last edited by bartofer on March 28th, 2022, 12:34 pm, edited 1 time in total.
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ItzHonzula
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Re: Help... I need your help with the background card in the editor

Post by ItzHonzula » February 11th, 2022, 10:59 am

have you put -force_mods into your editor launch options?
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Re: Help... I need your help with the background card in the editor

Post by bartofer » February 11th, 2022, 4:17 pm

If I add -force_mods, it crashes

Here's the command, but it doesn't work.

"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit bartoland -noworkshop
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Re: Help... I need your help with the background card in the editor

Post by Arayas » February 11th, 2022, 6:42 pm

the crash is for other reason, i use that command and without it you dont have a background.
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Re: Help... I need your help with the background card in the editor

Post by ItzHonzula » February 12th, 2022, 5:19 pm

bartofer wrote:
February 11th, 2022, 4:17 pm
If I add -force_mods, it crashes
Then something is probably wrong on your side.
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Re: Help... I need your help with the background card in the editor

Post by bartofer » February 12th, 2022, 5:41 pm

force_mods is apparently not necessary, because when I open Europe in the editor, here is my command line:

"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit europe

and the map background is displayed correctly with "A"

the same thing doesn’t work on my card,
I suppose there must be a command somewhere on one of the SCS files that I can’t find...
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Re: Help... I need your help with the background card in the editor

Post by Arayas » February 12th, 2022, 8:11 pm

I just did a test right now, i still don't have any background without force mods command.

This is my entire line

"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit roexfull -force_mods -64bit -unlimitedlog -conversion_dump_path d:\convert -noworkshop -mm_max_resource_size 100 -mm_max_tmp_buffers_size 1000
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Re: Help... I need your help with the background card in the editor

Post by bartofer » February 12th, 2022, 8:35 pm

Thank for your help...!

I just replaced my line with yours, changed the name of the card, and it crashes.
This is what the.log editor tells me:
00:00:02.050 : <ERROR> [unit] File '<C:/Users/Mac Adame/Documents/Euro Truck Simulator 2/mod/Bartoland.scs | >/def/editor_data_custom.sui', line 2:
00:00:02.050 : <ERROR> Included at '<../../def.scs | >/def/editor_data.sii', line 84:
00:00:02.050 : <ERROR> [unit] The unit '.edit_data' of type 'editor_data' has no attribute named 'SiiNunit'.
00:00:02.050 : <ERROR> load_unit_tree() - Failed to load unit tree from file (/def/editor_data.sii)
I haven’t changed anything about the original editor_data.sui
I don’t see the error... !!

here is my original editor_data_custom.sui

Code: Select all

SiiNunit
{
editor_data : .edit_data {

	autosave_interval: 15 #minutes
	autosave_notify_interval: 15 #seconds

	startpos_model: "/model2/editor_start_model.pmd"
	startpos_rotate_speed: 2.0

	stamp_count_warning: 40
	road_length_warning: 330

	sub_mode_types[]: 39 #bezier patch
	sub_mode_types[]: 2  #buildings_item
	sub_mode_types[]: 45 #camera_path_item
	sub_mode_types[]: 23 #camera_point_item
	sub_mode_types[]: 12 #city_item
	sub_mode_types[]: 44 #curve_item
	sub_mode_types[]: 8  #cut_plane_item
	sub_mode_types[]: 46 #cutscene_item
	sub_mode_types[]: 43 #far model
	sub_mode_types[]: 19 #ferry_item
	sub_mode_types[]: 13 #hinge_item
	sub_mode_types[]: 47 #hookup_item
	sub_mode_types[]: 42 #map_area_item
	sub_mode_types[]: 18 #map_overlay_item
	sub_mode_types[]: 5  #model_item
	sub_mode_types[]: 9  #mover_item
	sub_mode_types[]: 11 #no_weather_item
	sub_mode_types[]: 4  #prefab_item
	sub_mode_types[]: 3  #road_item
	sub_mode_types[]: 36 #sign_item
	sub_mode_types[]: 21 #sound_item
	sub_mode_types[]: 1  #terrain_item
	sub_mode_types[]: 38 #traffic_area_item
	sub_mode_types[]: 41 #trajectory
	sub_mode_types[]: 34 #trigger_item
	sub_mode_types[]: 48 #visibility_area_item

	map_import_offset: (0, 0, 0)



	bcg_map_name[]: "/map/bartoland.mbd"
	bcg_material[]: "/material/editor/bartoland.mat"
	bcg_size_x[]: 70000
	bcg_size_y[]: 70000
	bcg_offset_x[]: 0
	bcg_offset_y[]: 0




# For INTERNAL members: Please for added custom map use "/mod_internal/base/def/editor_data_custom.sii".
# This one below going to be overriden.

# For MODERS: Custom maps should be added to file below.
@include "editor_data_custom.sui"

}
}
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Re: Help... I need your help with the background card in the editor

Post by Arayas » February 12th, 2022, 11:09 pm

this is not the editor_data.sii from 1.43
here is mine (with your edits already)
editor_data.zip

you can try with yours but you have a problem with that custom SUI file so i would delete the last line from your editor_data.sii (@include "editor_data_custom.sui") you dont need that anyway, or delete that file anyway if you have it in your files ( "editor_data_custom.sui").
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Re: Help... I need your help with the background card in the editor

Post by bartofer » February 13th, 2022, 11:22 am

Hello.
I placed your file instead of mine, and deleted the custom...
it doesn't work.
I tried to take the original editor.datad file as well as the original .mat, .dds and .tobj files...
it doesn't work.
Could you open bartoland in your editor to see if it does the same (in case the concern comes from elsewhere!)

Thanks for your help, because I'm a bit stuck to continue my card... ;-)

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