[DX11] Help regarding Nvidia Profile Inspector (NPI)
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
alright this is how ATS with DLDSR in work looks like
image will look sharper with the cost of more visible aliasing
somehow smoothness setting doesn't seem to apply on my PC so I suppose DLDSR is running with 0% smoothness
https://imgsli.com/OTA0OTU
image will look sharper with the cost of more visible aliasing
somehow smoothness setting doesn't seem to apply on my PC so I suppose DLDSR is running with 0% smoothness
https://imgsli.com/OTA0OTU
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Use the ingame SMAA on top of the DLDSR or use FXAA from NCP.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I'd say that grill looks weird with SMAA but it looks good enough that I might stop using NPI
https://imgsli.com/OTA1MTc
https://imgsli.com/OTA1MTc
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Hopefully it will get better and better in time like DLSS has.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
just one note for people trying MSAA: in-game SSAO still looks silly so maybe it's better turned off
and if you are not using SGSS, you can use Reshade instead of Freestyle if I'm not wrong
and if you are not using SGSS, you can use Reshade instead of Freestyle if I'm not wrong
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
After further testing I can honestly say that DSR 1.78x DL looks similar to 2x SGSSAA and 2.25x DL looks similar to 4x SGSSAA. Both with significant better performance than SGSSAA. Sure, there still are some issues with slight shimmering in the distance but mostly it seems NVIDIA has finally done it.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
One question, my screen resolution is 2560x1440 ,
I set DLDSR to 2.25x and set the resolution to 3840x2160 in the game, so do I still need to set scaling?
I set DLDSR to 2.25x and set the resolution to 3840x2160 in the game, so do I still need to set scaling?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
You can leave it at 100% but if you have a powerful PC you can set it higher if you wish or feel the game still doesn't look good enough... Also, it might be a good idea to generate a fresh config.sys file now, different from the one used for SGSSAA and the multimon_config.sys is also no longer needed.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I tested it all day on Saturday.
My resolution is 2560x1440, but it looks best if I set the DLDSR to 2.25x and leave the NPI settings as they are. However, since there is a big delay, we adopted the change from 4x to 2xSGSSAA. (Maintain 60fps)
NCP is G-sync and V-sync is on. In-game V-sync is off and scaling is 100%. The flicker in the distance will increase a little, but the overall appearance will improve.
I will continue to test.
I apologize for my bad English.
My resolution is 2560x1440, but it looks best if I set the DLDSR to 2.25x and leave the NPI settings as they are. However, since there is a big delay, we adopted the change from 4x to 2xSGSSAA. (Maintain 60fps)
NCP is G-sync and V-sync is on. In-game V-sync is off and scaling is 100%. The flicker in the distance will increase a little, but the overall appearance will improve.
I will continue to test.
I apologize for my bad English.
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ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2