[REL]RusMap 2.51[1.50]

Vinnie Terranova
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Re: [REL]RusMap 2.43.1[1.43]

Post by Vinnie Terranova » January 7th, 2022, 3:32 pm

I suspect that Macedonia Rework also uses the FLD assets, as I just got the same kind of crash as in Aktobe, but this time in Strumica (MK): CTD without useful information in the game log.
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Re: [REL]RusMap 2.43.1[1.43]

Post by Ronin » January 7th, 2022, 3:34 pm

Vinnie Terranova wrote:
January 7th, 2022, 2:32 pm
ProMods? Вы имеете в виду Великую степь...?
I mean Promods had taken of Great Steppe. So imho they also should fix the bugs.
Sergey061 wrote:
January 7th, 2022, 2:55 pm

In this case (I'm talking about departures in Aktobe) there is no fault of the promodes .. The game also collapsed on the blank map 'Great Steppe', that is, this card was the only mod in the 'mod' folder. The outdated prefabs from the FLD assets are to blame and I would strongly recommend your team to stop using them altogether .. It is not known what 'surprises' from old and non-authoritative assets we will still encounter)).

В данном случае (я про вылеты в Актобе) вины промодс нет.. Игра рушилась и на чистой карте "Великая Степь", то есть эта карта была единственным модом в папке "mod". Виноваты устаревшие префабы из активов FLD и я бы настоятельно рекомендовал вашей команде вообще отказаться от их использования.. Неизвестно какие "сюрпризы" от старых и не имеющих авторского обновления активов нам ещё встретятся)).
And indeed it is not the fault of Promods. But Promods hasn't done much after they took over TGS.
So I am happy that people like Sergey still feels responsible to serve the community and solve the problems. Until Promods takes the trouble to take action. Leaving TGS to Promods is not the best solution imho.

Поэтому я счастлив, что такие люди, как Сергей, по-прежнему чувствуют себя ответственными за служение сообществу и решение проблем. Пока Promods не возьмутся за дело. На мой взгляд, отказ от TGS в компании Promods - не лучшее решение.
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Vinnie Terranova
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Re: [REL]RusMap 2.43.1[1.43]

Post by Vinnie Terranova » January 7th, 2022, 3:40 pm

@olaf28 that's not fair: I use a version of The Great Steppe that was continued by, I think, BlazerCeeperX. As far as I know a ProMods version of The Great Steppe doesn't exist yet. At least I don't use a ProMods version of The Great Steppe.
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Re: [REL]RusMap 2.43.1[1.43]

Post by Ronin » January 7th, 2022, 4:03 pm

09KZ is the author of TGS. He has transferred all rights of his map to promods. Thus also to management the map. This was done without consulting Sergey or other developers with an interest in TGS. So don't talk to me about what's fair.
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Re: [REL]RusMap 2.43.1[1.43]

Post by Vinnie Terranova » January 7th, 2022, 4:59 pm

I think you are right. BlazingCreeperX took over Road to Aral, which is an add-on for The Great Steppe. By bad, I'm sorry.
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Re: [REL]RusMap 2.43.1[1.43]

Post by lele0809 » January 7th, 2022, 5:04 pm

olaf28 wrote:
January 7th, 2022, 4:03 pm
09KZ is the author of TGS. He has transferred all rights of his map to promods. Thus also to management the map. This was done without consulting Sergey or other developers with an interest in TGS. So don't talk to me about what's fair.
So Turkmenistan needs to quickly extend from Iran to Turkey for linking
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Re: [REL]RusMap 2.43.1[1.43]

Post by Rafaelkai » January 7th, 2022, 10:59 pm

ProMods is currently reworking and overhauling the entirity of TGS and that's going to take a lot of time to do. You can follow their progress here:
https://www.promods.net/viewtopic.php?f=2&t=40761
I think that the map is in dire need the rework ProMods is going to bring and that the wait will be worthwhile.
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Re: [REL]RusMap 2.43.1[1.43]

Post by Tapir » January 8th, 2022, 12:12 am

That`s really wonderful!!

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Re: [Tutorial][1.43] GMC Logistics - Eurasia Combo

Post by kortez » January 12th, 2022, 7:26 pm

Hi, I have a problem with road texture in a few places in RUSMAP and GS. The texture is grainy if you move. It's a few places, nothing big. It takes a few versions of the game and combos back. Do you know what it could be? Otherwise, everything works great according to your combo ...

Something like this (this image isnt my, only for imagination, it's not much to see in my pictures.
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Re: [Tutorial][1.43] GMC Logistics - Eurasia Combo

Post by Arayas » January 12th, 2022, 7:50 pm

Its a known way-back issue, some road textures are saved in old "mipmaps" DDS, making that grainy look. When you encounter that in Rusmap, hit F11 write the bug than copy the text from bugs.txt to forum, we can talk with Sergey to verify.
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