This is left to olaf28 and your team.olaf28 wrote: ↑December 28th, 2021, 1:45 pmClear F1 is right. We need the full coordinates.vigius wrote: ↑December 28th, 2021, 1:04 am@clear F1
I'm not so young though... :D and sorry but I couldn't find the needed file, my computer run wild nowadays, has some virutic problems :)
OK let me write the positions here.
First one is @ 179973 110.057 13281.7. There's a parking area here and an invisible wall blocks the entry. (between Dashoguz and Türkmenbashy, in the desert)
Second one is @ 181576 95.2916 15982. There's a junction here, to join the motorway but an invisible wall blocks the entry. (just south of Türkmenbashy port)
I hope it's more helpful.
But we will check it out
[REL] Road to Asia v1.7.1 for ETS2 1.48 by TerraMaps
Re: [REL] Road to Asia v1.2 for ETS2 1.42 and v1.2.1 ETS2 1.43 by TerraMaps
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Re: [REL] Road to Asia v1.2 for ETS2 1.42 and v1.2.1 ETS2 1.43 by TerraMaps
RtA - Invisible object on road ;[28/12/2021 15:20:58] (sec+0059-0002);236126;94.6021;-5227.76;-0.843227;-0.123751
Re: [REL] Road to Asia v1.2 for ETS2 1.42 and v1.2.1 ETS2 1.43 by TerraMaps
@Vinnie. Thanks
We will look into it
We will look into it
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Re: [REL] Road to Asia v1.2 for ETS2 1.42 and v1.2.1 ETS2 1.43 by TerraMaps
The cell has a bigger hitbox than the model itself for some reason. I wanted to report it earlier but I forgot to do so.
This is how it looks like with the hitboxes visible:
This is how it looks like with the hitboxes visible:
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
Re: [REL] Road to Asia v1.2 for ETS2 1.42 and v1.2.1 ETS2 1.43 by TerraMaps
@Vinne and @ItzHonzula
Yes you are right. If you keep left you can drive past the checkpoint.
We will fix it or place an visible obstacle on fhe right :D
Yes you are right. If you keep left you can drive past the checkpoint.
We will fix it or place an visible obstacle on fhe right :D
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [REL] Road to Asia v1.2 for ETS2 1.42 and v1.2.1 ETS2 1.43 by TerraMaps
@olaf28
@clear F1
Dear friends, sorry but unfortunately "bug.txt" file is empty. There's no any info inside.
So, I'll try to show the bugs' places on the map. I marked them by waypoint marker sign "1"
This is a parking and when I try to park here, I hit to an invisible wall.
And this one is a junction, the road is coming from north and joining to the motorway at that point. But I hit to an invisible wall there too.
Thank you for efforts in advance and I wish a happy new year for you.
@clear F1
Dear friends, sorry but unfortunately "bug.txt" file is empty. There's no any info inside.
So, I'll try to show the bugs' places on the map. I marked them by waypoint marker sign "1"
This is a parking and when I try to park here, I hit to an invisible wall.
And this one is a junction, the road is coming from north and joining to the motorway at that point. But I hit to an invisible wall there too.
Thank you for efforts in advance and I wish a happy new year for you.
Re: [REL] Road to Asia v1.2 for ETS2 1.42 and v1.2.1 ETS2 1.43 by TerraMaps
@vigius
Thank you.
I found both Bugs. We will fix them
Thank you.
I found both Bugs. We will fix them
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
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Re: [REL] Road to Asia v1.2 for ETS2 1.42 and v1.2.1 ETS2 1.43 by TerraMaps
Hi,
Thank you again for your excellent maps.
I just posted the following in the GMC EurAsia map combo 1.43 thread, but it might be better placed here:
When adding the Road to Asia files (3 Map files and the prefab update) to my map combo, the game reports every time it starts "content change detected, updating navigation data" resulting in very long load times. This happens on a new profile with only the Crash Fix, Satellite Background, Promods+ME, Great Steppe, Sibir, Volga, Rusmap, Southern Region, RoEx33, AZGE and RtA 1.2.1 1.43 mods and fixes installed. The combo works without any problem with normal load times without the RtA files and RtA Prefab Update. Please let me know if you do or do not experience the "content change detected" message and long load times each time you load a map combo with the 3 RtA and Prefab Update files. Any idea how to solve this issue? The profile does not have any other mods than the map mods mentioned.
Thanks in advance for taking this up.
Thank you again for your excellent maps.
I just posted the following in the GMC EurAsia map combo 1.43 thread, but it might be better placed here:
When adding the Road to Asia files (3 Map files and the prefab update) to my map combo, the game reports every time it starts "content change detected, updating navigation data" resulting in very long load times. This happens on a new profile with only the Crash Fix, Satellite Background, Promods+ME, Great Steppe, Sibir, Volga, Rusmap, Southern Region, RoEx33, AZGE and RtA 1.2.1 1.43 mods and fixes installed. The combo works without any problem with normal load times without the RtA files and RtA Prefab Update. Please let me know if you do or do not experience the "content change detected" message and long load times each time you load a map combo with the 3 RtA and Prefab Update files. Any idea how to solve this issue? The profile does not have any other mods than the map mods mentioned.
Thanks in advance for taking this up.
Re: [REL] Road to Asia v1.2 for ETS2 1.42 and v1.2.1 ETS2 1.43 by TerraMaps
A game.log would be very helpfullMarx wrote: ↑January 5th, 2022, 5:39 pmHi,
Thank you again for your excellent maps.
I just posted the following in the GMC EurAsia map combo 1.43 thread, but it might be better placed here:
When adding the Road to Asia files (3 Map files and the prefab update) to my map combo, the game reports every time it starts "content change detected, updating navigation data" resulting in very long load times. This happens on a new profile with only the Crash Fix, Satellite Background, Promods+ME, Great Steppe, Sibir, Volga, Rusmap, Southern Region, RoEx33, AZGE and RtA 1.2.1 1.43 mods and fixes installed. The combo works without any problem with normal load times without the RtA files and RtA Prefab Update. Please let me know if you do or do not experience the "content change detected" message and long load times each time you load a map combo with the 3 RtA and Prefab Update files. Any idea how to solve this issue? The profile does not have any other mods than the map mods mentioned.
Thanks in advance for taking this up.
Check also here for de right Loadorder
viewtopic.php?f=15&t=2241
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6