Roextended 4.4 [1.52 only]

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BenganJ
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by BenganJ » May 2nd, 2019, 3:12 pm

@id777

Good mate, I hope you will like it as much as I do! When I started there weren't that many
good tutorials out there, so it took a lot of experimenting and some occasional questions
to my friends Arayas and Zaregon. But now Arayas has done a lot of well covering video
tutorials and that's good! :D
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by CAPLV » May 2nd, 2019, 5:24 pm

@id777 - dont forget... it is just a game.. :)
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by id777 » May 2nd, 2019, 7:43 pm

CAPLV wrote:
May 2nd, 2019, 5:24 pm
@id777 - dont forget... it is just a game.. :)


;)
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Kimmer » May 4th, 2019, 1:56 pm

Hello community. 1.35 came directx 11 support. Looks like there's going to be a lot of work for Arayas and other map makers.
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Arayas » May 4th, 2019, 2:38 pm

I dont think it will afect maps. The same tree can be redendered in DirectX 9 and 11 with no problems. Kinda like OpenGL and DX.
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Kimmer » May 4th, 2019, 5:17 pm

I just wanted to say that you can do bigger cities. Maps that use ETS2 assets will most likely not cause problems.
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by erkinalp » May 4th, 2019, 9:49 pm

Too much objects cause input lag even if no frame drop occurs.
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Arayas » May 4th, 2019, 10:36 pm

Kimmer wrote:
May 4th, 2019, 5:17 pm
I just wanted to say that you can do bigger cities. Maps that use ETS2 assets will most likely not cause problems.
I see your point and i hope you are right.
erkinalp wrote:
May 4th, 2019, 9:49 pm
Too much objects cause input lag even if no frame drop occurs.
There is a thin line between detail and performance in this game. And i had few experiences with wrong optimization values in editor, in editor the values are good, in game you have lag. We will see how it works in DX11.
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Arayas » May 4th, 2019, 10:47 pm

The plan is updated: i added the city of Shepetivka with 3 way road connections (too much space left empty and poor road structure in that area. So...
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ets2_20190504_224158_00.jpg
ets2_20190504_224138_00.jpg
ets2_20190504_224116_00.jpg
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Re: ROEXTENDED 2.1 Premium [1.34.xx] - 08.03.2019

Post by Tapir » May 4th, 2019, 11:29 pm

;) Nice plan Arayas ;) ;)

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