DX11 strange "rubber banding" effect - possible solution (1.36-1.49)

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t2patel
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by t2patel » May 30th, 2021, 2:55 pm

BenganJ wrote:
May 30th, 2021, 2:44 pm
@t2patel

Please, start read what I write! In that quote I say "KEEP ALL OTHER SETTINGS IN NPI, NCP AND CONFIG.CFG"!
Okie, in that case, game is choppy when FPS drops especially when I start headlight in the evening.
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by BenganJ » May 30th, 2021, 2:58 pm

@t2patel

Well mate, then I leave you to yourself, you obviously know how to configure your setup!
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by clear F1 » May 30th, 2021, 5:54 pm

@t2patel

Your problem is quite tricky and difficult.
I can't confirm in my game that turning on the headlights causes a drop in fps.
Does that happen at 60fps? If I know the location and approximate time I will check.
You said your game was smooth at 72fps during the day. I'm confused.
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by t2patel » May 30th, 2021, 6:51 pm

clear F1 wrote:
May 30th, 2021, 5:54 pm
@t2patel

Your problem is quite tricky and difficult.
I can't confirm in my game that turning on the headlights causes a drop in fps.
Does that happen at 60fps? If I know the location and approximate time I will check.
You said your game was smooth at 72fps during the day. I'm confused.
Clear F1

Absolutely, My problem is unique, this is the first time happens in the game when I start the truck headlight (In day or night) FPS drops although the same truck I had in last installed game.

Anyways, I am not considering this as a game issue because it's a modded truck so I deleted the truck and there is no such issue with other SCS trucks...

Thank you so much for offering help.

at present, I am checking with your setting only and will report here shortly.

@Grandpa.
I am so sorry if I did something wrong...I can understand your stand as whatever I am doing whether right or wrong I cannot convey to you properly.

Let me do some testing at my end and will update.

Thank you very much for everything...
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by clear F1 » May 30th, 2021, 7:22 pm

@t2patel

For OBS, if you want to stabilize and record at 60fps, please ask Bengan for the settings. Shadowplay (overlay?) There is a different setting than
I use shadowplay or Bandicam to record so that the freestyle colour and contrast settings are reflected.
I have set the priority of the recording process to happen at the same time as Windows starts, to reduce choppiness in the recording file. If you don't understand this then don't touch it.
The last advice is that even if you have a stable 60fps, there are many places where the ETS2 will drop to 45fps (I have 40fps), if the combination of G-sync and V-sync is working well, you won't have many chunks.
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by t2patel » May 30th, 2021, 8:10 pm

clear F1 wrote:
May 30th, 2021, 7:22 pm
@t2patel

For OBS, if you want to stabilize and record at 60fps, please ask Bengan for the settings. Shadowplay (overlay?) There is a different setting than
I use shadowplay or Bandicam to record so that the freestyle colour and contrast settings are reflected.
I have set the priority of the recording process to happen at the same time as Windows starts, to reduce choppiness in the recording file. If you don't understand this then don't touch it.
The last advice is that even if you have a stable 60fps, there are many places where the ETS2 will drop to 45fps (I have 40fps), if the combination of G-sync and V-sync is working well, you won't have many chunks.

I think your last advice is helpful.

To cross check the issue of g syne and v syne combination, I am going to borrow another gaming monitor from my friend which is without gsync. I will report.
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by t2patel » May 30th, 2021, 11:01 pm

Grandpa,

One question.
When I drive from outside (Chasing camera) I got constant FPS 60 in the city as well as highway.
The same road/time/place in cabin view FPS drop to 43 to 53
Why so?
t2patel wrote:
May 30th, 2021, 11:01 pm


Grandpa / Clear F1

I am getting 60 FPS constant almost all the time..yes there is a drop in city area and micro stutter at the roundabout and while taking turns right/left but as per clear F1 advice, I am ignoring the same.

My setting was following in this video
G sync on
Monitor RR : 120 hz
Frame rate limiter V3: 60 FPS
Maximum pre rendered frames : 1
vertical sync : Force on
AA 8xS (Combined 1x2 SS + 4x MS) & 8x Sparse grid supersampling
Ambient occlusion usage : Enabled

In game V sync Disabled

Please see this video. I don't know the quality of this video.




Thank you
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by t2patel » May 31st, 2021, 2:27 pm

Please see one more test video wherein almost getting constant 60 FPS, again there is a drop in city area and micro stutter at the roundabout and while taking turns right/left but as per clear F1 advice, I am ignoring the same.

This time setting
G sync on
Monitor RR : 120 hz
Frame rate limiter V3: 60 FPS
Maximum pre rendered frames : 1
vertical sync : 1/2
AA 8xS (Combined 1x2 SS + 4x MS) & 8x Sparse grid supersampling
Ambient occlusion usage : Enabled

In game V sync Disabled

Both the time Preferred RR is highest available

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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by BenganJ » May 31st, 2021, 2:35 pm

@t2patel
This time setting
G sync on
Monitor RR : 120 hz
Frame rate limiter V3: 60 FPS
Maximum pre rendered frames : 1
vertical sync : 1/2
AA 8xS (Combined 1x2 SS + 4x MS) & 8x Sparse grid supersampling
Ambient occlusion usage : Enabled

In game V sync Disabled

Both the time Preferred RR is highest available
I'm sorry mate, but you haven't listened at all to what I've said. You have 3, THREE, conflicting Frame Rate Limiters set.
You have Ambient Occlusion Enabled, in spite of the fact it does NOT work with this AA concept. What do you want me
to say?
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t2patel
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Re: DX11 strange "rubber banding" effect during driving - possible solution.

Post by t2patel » May 31st, 2021, 2:40 pm

BenganJ wrote:
May 31st, 2021, 2:35 pm
@t2patel
This time setting
G sync on
Monitor RR : 120 hz
Frame rate limiter V3: 60 FPS
Maximum pre rendered frames : 1
vertical sync : 1/2
AA 8xS (Combined 1x2 SS + 4x MS) & 8x Sparse grid supersampling
Ambient occlusion usage : Enabled

In game V sync Disabled

Both the time Preferred RR is highest available
I'm sorry mate, but you haven't listened at all to what I've said. You have 3, THREE, conflicting Frame Rate Limiters set.
You have Ambient Occlusion Enabled, in spite of the fact it does NOT work with this AA concept. What do you want me
to say?

Grandpa..I am checking with a random setting to know what I can get best possible graphic in the game. I don't have knowledge of each and every parameter of setting and that is why I am posting here with all my setting along with the result

If you don't want, I will not post here anymore.
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