Roextended Bugs - report here

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Re: Roextended Bugs - report here

Post by Arayas » May 6th, 2021, 11:44 am

Now the map is causing overexposure. I dont know how to do that even if i want to. But its ok, 1.40 has no problem, it was a perfect update, some maps are just "overbrighting" things up.

Yes, some parts of Roextended are loaded to the limit because i want real city atmosphere and real feeling beeing in a city. What you think is "great " performance in SCS or other maps, its exactly related to this or other "tricks".
Look at Roextended cities, then look, REALLY LOOK!, to the cities where you feel great about your FPS. In some maps you have some kind of white sheets next to the road, with some blue squares. If you think those are buildings, fine by me. You dont have a lot of demands about a map design.
I did a second test on another map and please go there by day. Look around. You will understand. Off course ignore the error flow, like i did.

SCS had sorted out that problem by not making ANY city. WHAT? Yes. The city is scenery and the companies are on one street or 2.

Second, i test my map with no mods. Sure, when a map is not simple and it has a little bit more demands than a naked one, your mods will show their weakness. You want custom trucks with 4k textures? Sure, go ahead. You want graphic mods where the grass is not 126 kb anymore but 12 Mb ? Go ahead. You want real traffic density? No problem, use any mod.
But where do you think this things will show the flawness? In a city with one street and some low-Minecraft-pictures around you, sugesting some buildings? Or in a map with 3D cities? So.....you blame the map?

I have EXACTLY NOTHING TO DO IN ROEXTENDED. I have problems in former Turkey territory, yes. I will try to solve parts of it. I still have some tweaks to make on Roextended. But from here to "oh, is the only map i cannot play" ...its a long road.


I am tired to explain what you think "its a map problem", when this map worked fine before 1.40. And, as i have said before, go play other maps. Enjoy the low-poly-Minecraft roads, or houses next to the road, and cities who have one 2D building and 2 trees.
Roextended is NOT mandatory. Its optional.

PS: i am working for 3 days now to MANUALLY place echo sounds in EVERY bridge and tunnel from the map. Why? Because SCS is soooooooooooooooooooooooooooooooooooooooooooooooooooooooooo damn good on updating things. And i bet with this new UPDATE (taking screenshots in game
:laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3:
:laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: )

we will have to manually place the sun on the sky in the next version.
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Re: Roextended Bugs - report here

Post by Forza Gamer 777 » May 6th, 2021, 1:31 pm

Arayas wrote:
May 6th, 2021, 11:44 am
Now the map is causing overexposure. I dont know how to do that even if i want to. But its ok, 1.40 has no problem, it was a perfect update, some maps are just "overbrighting" things up.

Yes, some parts of Roextended are loaded to the limit because i want real city atmosphere and real feeling beeing in a city. What you think is "great " performance in SCS or other maps, its exactly related to this or other "tricks".
Look at Roextended cities, then look, REALLY LOOK!, to the cities where you feel great about your FPS. In some maps you have some kind of white sheets next to the road, with some blue squares. If you think those are buildings, fine by me. You dont have a lot of demands about a map design.
I did a second test on another map and please go there by day. Look around. You will understand. Off course ignore the error flow, like i did.

SCS had sorted out that problem by not making ANY city. WHAT? Yes. The city is scenery and the companies are on one street or 2.

Second, i test my map with no mods. Sure, when a map is not simple and it has a little bit more demands than a naked one, your mods will show their weakness. You want custom trucks with 4k textures? Sure, go ahead. You want graphic mods where the grass is not 126 kb anymore but 12 Mb ? Go ahead. You want real traffic density? No problem, use any mod.
But where do you think this things will show the flawness? In a city with one street and some low-Minecraft-pictures around you, sugesting some buildings? Or in a map with 3D cities? So.....you blame the map?

I have EXACTLY NOTHING TO DO IN ROEXTENDED. I have problems in former Turkey territory, yes. I will try to solve parts of it. I still have some tweaks to make on Roextended. But from here to "oh, is the only map i cannot play" ...its a long road.


I am tired to explain what you think "its a map problem", when this map worked fine before 1.40. And, as i have said before, go play other maps. Enjoy the low-poly-Minecraft roads, or houses next to the road, and cities who have one 2D building and 2 trees.
Roextended is NOT mandatory. Its optional.

PS: i am working for 3 days now to MANUALLY place echo sounds in EVERY bridge and tunnel from the map. Why? Because SCS is soooooooooooooooooooooooooooooooooooooooooooooooooooooooooo damn good on updating things. And i bet with this new UPDATE (taking screenshots in game
:laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3:
:laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: :laugh3: )

we will have to manually place the sun on the sky in the next version.
Ok, but errors in lightning only in your map. It's not you mistake, it's SCS fail, but we need fix for that. You universal Fix give us a lot of errors in log and HUGE FPS drop:

Image
Without fix:

Image
FPS becomes playable, but you have to forget about normal lighting

EDIT:
Arayas wrote:
May 6th, 2021, 11:44 am
I am tired to explain what you think "its a map problem", when this map worked fine before 1.40. And, as i have said before, go play other maps. Enjoy the low-poly-Minecraft roads, or houses next to the road, and cities who have one 2D building and 2 trees.
Roextended is NOT mandatory. Its optional.
By the way, about the plasticine roads. Well, I don’t know if it’s nice to ride along Rusmap, or in the Southern Region. It's strange that there is nothing lagging there, although in the same St. Petersburg or Krasnodar there are a lot of assets. And your map is obligatory, because it is not very fun to travel from Romania to Krasnodar through Belarus. She is adorable in appearance, but has many nuances.

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Re: Roextended Bugs - report here

Post by baneorthodox » May 6th, 2021, 1:55 pm

The game is for driving, this is not a flight simulator
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Re: Roextended Bugs - report here

Post by Arayas » May 6th, 2021, 2:13 pm

Forza Gamer 777 wrote:
May 6th, 2021, 1:31 pm
Ok, but errors in lightning only in your map. It's not you mistake, it's SCS fail, but we need fix for that. You universal Fix give us a lot of errors in log and HUGE FPS drop:

Without fix:

FPS becomes playable, but you have to forget about normal lighting
Now, you just became FUNNY, regurgitating Promods Discord conspiracy theories maded for naive fans.

The ULFIX, IS LITERALLY the copy/paste of the UNIT folder of original game. So.....SCS files are hurting your game? :laugh3: :laugh3: :laugh3:
The "blue" ones are suplimentary, placed there TO KILL the light of some Blue models buses.

Do you have any other bullshit spoken somewhere else to clarify?


Image

You may ask: "Why is needed then?" Because Roextended as many maps has some UNIT files edited for our needs.
Sience SCS just alter things and their WIKI is not updated (is not updated for FMOD, why to expect for unit files?) i left the old definitions are they were at the moment....a bad decision after all, but even today this things are blury. So....placing ORIGINAL definitions above all maps will reinstate the ORIGINAL definitions.
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Re: Roextended Bugs - report here

Post by BenganJ » May 6th, 2021, 2:18 pm

@Forza Gamer 777

Please, AVOID double posting, EDIT your post right above instead!
This is NOT Discord, it's a forum!
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Re: Roextended Bugs - report here

Post by Forza Gamer 777 » May 6th, 2021, 2:28 pm

Arayas wrote:
May 6th, 2021, 2:13 pm
Now, you just became FUNNY, regurgitating Promods Discord conspiracy theories maded for naive fans.

The ULFIX, IS LITERALLY the copy/paste of the UNIT folder of original game. So.....SCS files are hurting your game? :laugh3: :laugh3: :laugh3:
The "blue" ones are suplimentary, placed there TO KILL the light of some Blue models buses.

Do you have any other bullshit spoken somewhere else to clarify?


Image
What the f#ck is a discord chat, I don’t sit on chats in ds at all, I was just driving around the map and noticed this sh#t. I don’t know what causes this in this f#cking game. In addition to the map and this fix, I have nothing else on my profile and did not have it.


P.s.
BenganJ wrote:
May 6th, 2021, 2:18 pm
@Forza Gamer 777

Please, AVOID double posting, EDIT your post right above instead!
This is NOT Discord, it's a forum!
Sorry, i dont SIT IN DISCORD!!! :grin:
Last edited by Forza Gamer 777 on May 6th, 2021, 2:31 pm, edited 1 time in total.
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Re: Roextended Bugs - report here

Post by BenganJ » May 6th, 2021, 2:37 pm

@Forza Gamer 777

Mate, that was just an example, because Discord is used as a hell lot of chat rooms,
while this is a forum. That's the only thing I wanted to point out, nothing else.
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Re: Roextended Bugs - report here

Post by Forza Gamer 777 » May 6th, 2021, 2:42 pm

BenganJ wrote:
May 6th, 2021, 2:37 pm
@Forza Gamer 777

Mate, that was just an example, because Discord is used as a hell lot of chat rooms,
while this is a forum. That's the only thing I wanted to point out, nothing else.
I'm just tired of writing about all this. I just want to understand why everything "works fine" for everyone, as they say, but I have such problems on a clean profile with only map. The point then is from the fix, if it only clogs the game with a bunch of errors and FPS drawdowns even more?
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Re: Roextended Bugs - report here

Post by BenganJ » May 6th, 2021, 2:45 pm

@Forza Gamer 777

Note that I didn't answer any of your postings, Arayas will do that much better than me.
I just acted as a moderator here! But in some way, welcome to the new fancy world of SCS!
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Re: Roextended Bugs - report here

Post by Arayas » May 6th, 2021, 2:53 pm

My post about Discord was based on this post
viewtopic.php?f=21&t=2006&start=80#p39615

The test i did was ignored as a proof this game in 1.40 is the worst optimized game in the world...and the focus shifted to...Roextended...another way to tell your fanboys not to use it.
But the test speaks volumes, because when you make it in exact same conditions, regardless of how great or shit map you use to do it, the results are on point. And 10 FPS drop by day and 30 FPS drop by night, is not caused by the map, BECAUSE IS THE SAME PLACE, but by the update itself.

Even so, i did a test elsewhere, a 10 FPS drop in a city of another map maded in LOW-POLY models still speaks volumes because judging by the quality of assets used there it suposed to look sharp, but it didnt.

1.40 WAS NOT READY to be released. PERIOD. It has tones of bugs, and for the life of me, i dont understand what light has to do with sounds.

BUT Iberia was already postponed and money was needed. BADLY. So, fuck it, release it as it is....we will fix it later.....with screenshots enhancement.
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