Roextended Bugs - report here
Re: Roextended Bugs - report here
...and the Roextended bug is....?
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Re: Roextended Bugs - report here
The game crashing completely. I'm not the only one expereincing it. The issue is when you have Ro-EX Promods and ProMods Middle East in a combo. Any time you travel to Lanarka the game will crash. Supposedly there is another crash in the UK that is occuring only when having Ro_extended activated. But as I've mentioned, I don't know what is exactly causing the crash as it doesnt say anything in the Game.Log about the issue regarding errors or warnings. You can try for yourself if you activate Roex 2.9.5 and use Promods Middle east with the main ProMods Pack and then travel to Lanarka via teleporting or ferry.
Re: Roextended Bugs - report here
Larnaka and other are NOT in Roextended. This is Roextended bug topic.
You dont have a game log...so what do you expect from me?
Post in Troubleshooting, maybe someone will find your problem IF you got a game log.
You dont have a game log...so what do you expect from me?
Post in Troubleshooting, maybe someone will find your problem IF you got a game log.
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Re: Roextended Bugs - report here
I posted the game log in trouble shooting under a new post.
Re: Roextended Bugs - report here
Invisible obstacle that collided as if there was a wall and damaged the truck. ;[29/03/2021 04:48:33] (sec+0013+0007);54732.1;52.2323;28509.3;2.96987;-0.141185
FPS drop from 60 to 30 on the downhill section, only on some sections. ;[29/03/2021 04:53:53] (sec+0013+0007);54256.7;36.2742;28148.5;-0.237038;-0.213341 / ;[29/03/2021 04:55:26] (sec+0013+0007);54401.5;14.733;28752.3;2.32614;-0.12253
FPS drop from 60 to 30 on the downhill section, only on some sections. ;[29/03/2021 04:53:53] (sec+0013+0007);54256.7;36.2742;28148.5;-0.237038;-0.213341 / ;[29/03/2021 04:55:26] (sec+0013+0007);54401.5;14.733;28752.3;2.32614;-0.12253
Re: Roextended Bugs - report here
i've check it, there is no wall there, i assume you are on Roex 2.9.5.
FPS problems are personal based on the rig. Keeping in mind that area has road next to road and another road, the optimisation was done as best as i could.
FPS problems are personal based on the rig. Keeping in mind that area has road next to road and another road, the optimisation was done as best as i could.
Re: Roextended Bugs - report here
Hi, yes I have Roex 2.9.5, thanks for checking, I hit something invisible but it would be something on the right side of the truck by the shoulder, I don't know what it was, thanks ;)
- celikosman
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Re: Roextended Bugs - report here
Hi @Arayas
Just realized that you removed Yavuz Sultan Selim bridge from Istanbul, so no bridge to cross from Europe toAsia. Also, you relocated Riva (a District in Istanbul) to somewhere north of Sakarya.
Are they temporary solutions? Or you are gonna keep them like this?
Just realized that you removed Yavuz Sultan Selim bridge from Istanbul, so no bridge to cross from Europe toAsia. Also, you relocated Riva (a District in Istanbul) to somewhere north of Sakarya.
Are they temporary solutions? Or you are gonna keep them like this?
Re: Roextended Bugs - report here
The map was developed by the SCS in wrong way from the start pushing alot of space out of place, and Affluence got way too far into Black Sea to do it to indulge "reality".
Sadly for you, i am not that fixed in "reality with all cost" attitude going in the middle of Black Sea for the love of it, so the bridge is gone and the "Riva" district is now random territory relocated not to lose the work doned there.
PS: THIS is BUGS topic.
Sadly for you, i am not that fixed in "reality with all cost" attitude going in the middle of Black Sea for the love of it, so the bridge is gone and the "Riva" district is now random territory relocated not to lose the work doned there.
PS: THIS is BUGS topic.
- celikosman
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Re: Roextended Bugs - report here
Hi Arayas,
You are right about SCS developing Istanbul in a wrong way. Vanilla roads are way too much in the north even on the vanilla background map.
In the next updates, if you consider building the 3. road which is actually the only highway for trucks. That could solve our problem. If you think of the intersections between 2. and 3. road in the image (yellow circles), you dont really have to go into Black Sea. The 3. road also has the bridge that affluence has already built.
I know that you wouldnt work with them, but TRExtended did a very good job at this 3. road. You could check their mod for a reference.
Lastly, I know that it disturbs to see something totally misplaced on bacgroundmap. However, Istanbul is a huge city and could be an exception.
Hopefully what I suggest makes sense to you. Keep up the good work !
Ps: Sorry I tried to reach you via PM but this post got stuck in my outbox.
You are right about SCS developing Istanbul in a wrong way. Vanilla roads are way too much in the north even on the vanilla background map.
In the next updates, if you consider building the 3. road which is actually the only highway for trucks. That could solve our problem. If you think of the intersections between 2. and 3. road in the image (yellow circles), you dont really have to go into Black Sea. The 3. road also has the bridge that affluence has already built.
I know that you wouldnt work with them, but TRExtended did a very good job at this 3. road. You could check their mod for a reference.
Lastly, I know that it disturbs to see something totally misplaced on bacgroundmap. However, Istanbul is a huge city and could be an exception.
Hopefully what I suggest makes sense to you. Keep up the good work !
Ps: Sorry I tried to reach you via PM but this post got stuck in my outbox.
Last edited by celikosman on April 2nd, 2021, 12:59 am, edited 1 time in total.