[WIP][REL] Pomezania Map 1:1 ( map v1.4.1 Full patch 1.46.x )
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
Hello
Another signs for the project from Nicko.
The smallest possible arrow is about 100cm x 60cm, the biggest - 600cm x 200cm.
Of course there is also right-arrow variant, but creating templates would take double the time, anyway, you can simply visualize it in your head :L
On the biggest panel, as you can see, you can fit practically a 35 letter city name
Anyway, you can see the effects of Nicko work down below :)
They are a small fraction of all signs. I used the retro reflective shaders on those, so player's truck lights reflect from signs surface. I hope there will be more signs in the future
Those signs on the right, are also editable, so we can use single model multiple times
greetings
pawulonn1, Matz32 and Nicko
Another signs for the project from Nicko.
The smallest possible arrow is about 100cm x 60cm, the biggest - 600cm x 200cm.
Of course there is also right-arrow variant, but creating templates would take double the time, anyway, you can simply visualize it in your head :L
On the biggest panel, as you can see, you can fit practically a 35 letter city name
Anyway, you can see the effects of Nicko work down below :)
They are a small fraction of all signs. I used the retro reflective shaders on those, so player's truck lights reflect from signs surface. I hope there will be more signs in the future
Those signs on the right, are also editable, so we can use single model multiple times
greetings
pawulonn1, Matz32 and Nicko
Last edited by pawulonn1 on March 16th, 2021, 4:11 pm, edited 1 time in total.
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
Looks very hard to read...but nicely done!
Last edited by Ronin on March 16th, 2021, 8:23 pm, edited 1 time in total.
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
Nicko is a talented young man ... he is only 14 years old :)
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
@pawulonn1
Out of PURE curiosity, where does the division into regions of the right island come from
and why do you display it ONLY on lowest level of zoom?
Out of PURE curiosity, where does the division into regions of the right island come from
and why do you display it ONLY on lowest level of zoom?
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
@BenganJ
AD. from vehicle registration ...Regions are divided randomly ... markings on the mini-map, eg NEB come from real vehicle registration numbers in this region of Poland... it makes it easier for me because with time, as the map grows, I would "spin" what is where :)
AD.2 is on this level because at another zoom it would be disturbing ... so I think: P
AD. from vehicle registration ...Regions are divided randomly ... markings on the mini-map, eg NEB come from real vehicle registration numbers in this region of Poland... it makes it easier for me because with time, as the map grows, I would "spin" what is where :)
AD.2 is on this level because at another zoom it would be disturbing ... so I think: P
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
@pawulonn1
Thanks for the information! The reason I asked was that the REAL islands doesn't have ANY division
into regions, so I suspected it had something to do with Poland, but then on the other hand, it must
be a sort of fictive division. So, I just wanted to know what it was based on!
Thanks for the information! The reason I asked was that the REAL islands doesn't have ANY division
into regions, so I suspected it had something to do with Poland, but then on the other hand, it must
be a sort of fictive division. So, I just wanted to know what it was based on!
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
@BenganJ
You're welcome :)
You're welcome :)
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
Thx :)Raphael
Love your Map! But please not so many speed limits. ;)
The road signs on the map are set by Matz 32 ... he said that he would raise the speed limits :)
Matz32 is very accurate when it comes to setting the speed limits and generally setting the appropriate road signs so that they are set in RL.
Currently, all signs in the "old" areas are replaced with new Polish road signs and all speed limits are checked once again :)
Greetings
pawulonn1, Matz32, Nicko