[WIP][REL] Pomezania Map 1:1 ( map v1.4.1 Full patch 1.46.x )

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pawulonn1
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Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )

Post by pawulonn1 » March 16th, 2021, 4:07 pm

Hello

Another signs for the project from Nicko.
The smallest possible arrow is about 100cm x 60cm, the biggest - 600cm x 200cm.

Of course there is also right-arrow variant, but creating templates would take double the time, anyway, you can simply visualize it in your head :L

On the biggest panel, as you can see, you can fit practically a 35 letter city name

Anyway, you can see the effects of Nicko work down below :)

Image

They are a small fraction of all signs. I used the retro reflective shaders on those, so player's truck lights reflect from signs surface. I hope there will be more signs in the future
Those signs on the right, are also editable, so we can use single model multiple times

Image

greetings
pawulonn1, Matz32 and Nicko
Last edited by pawulonn1 on March 16th, 2021, 4:11 pm, edited 1 time in total.
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BenganJ
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Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )

Post by BenganJ » March 16th, 2021, 4:09 pm

Nicely done!👍
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Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )

Post by Tapir » March 16th, 2021, 5:00 pm

Nice!!
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Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )

Post by Ronin » March 16th, 2021, 5:57 pm

Looks very hard to read...but nicely done! :grin:
Last edited by Ronin on March 16th, 2021, 8:23 pm, edited 1 time in total.
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pawulonn1
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Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )

Post by pawulonn1 » March 16th, 2021, 6:13 pm

Nicko is a talented young man ... he is only 14 years old :)
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Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )

Post by BenganJ » March 19th, 2021, 12:30 pm

@pawulonn1

Out of PURE curiosity, where does the division into regions of the right island come from
and why do you display it ONLY on lowest level of zoom?
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Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )

Post by pawulonn1 » March 19th, 2021, 12:53 pm

@BenganJ

AD. from vehicle registration ...Regions are divided randomly ... markings on the mini-map, eg NEB come from real vehicle registration numbers in this region of Poland... it makes it easier for me because with time, as the map grows, I would "spin" what is where :)
AD.2 is on this level because at another zoom it would be disturbing ... so I think: P
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Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )

Post by BenganJ » March 19th, 2021, 12:59 pm

@pawulonn1

Thanks for the information! The reason I asked was that the REAL islands doesn't have ANY division
into regions, so I suspected it had something to do with Poland, but then on the other hand, it must
be a sort of fictive division. So, I just wanted to know what it was based on!
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Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )

Post by pawulonn1 » March 19th, 2021, 1:01 pm

@BenganJ

You're welcome :)
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Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )

Post by pawulonn1 » March 20th, 2021, 8:06 pm

Raphael
Love your Map! But please not so many speed limits. ;)
Thx :)
The road signs on the map are set by Matz 32 ... he said that he would raise the speed limits :)
Matz32 is very accurate when it comes to setting the speed limits and generally setting the appropriate road signs so that they are set in RL.
Currently, all signs in the "old" areas are replaced with new Polish road signs and all speed limits are checked once again :)

Greetings
pawulonn1, Matz32, Nicko
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