Does anyone know how AI works and how to work with AI?
The main reason is that we can switch out models?
We want to use custom vehicles for the maps. So we dont have supercars in places they shouldnt be
Or is there a video that we missed
Who know how AI works? Switching out Models
Who know how AI works? Switching out Models
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: Who know how AI works? Switching out Models
For any country you can choose what cars are to be spawned. In def/country/yourcountry/traffic.sii
Also the spawn ratio. For a certain area "traffic area" can be used, but only to restrict vehicles by type (car, bus and so on) not a specific model.
Also the spawn ratio. For a certain area "traffic area" can be used, but only to restrict vehicles by type (car, bus and so on) not a specific model.
Re: Who know how AI works? Switching out Models
Thank you.
This helps.
Edit: If there any modelers who can make custom police cars. Just let me know?
This helps.
Edit: If there any modelers who can make custom police cars. Just let me know?
Last edited by Ronin on March 1st, 2021, 4:29 pm, edited 1 time in total.
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
- FunTrucker_18
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Re: Who know how AI works? Switching out Models
Q: "How does ETS2 AI work?"
A: "It doesnt."
Anyway - Making police or military cars, for example, could be useful for me & ambitious project.
Or maybe skinning already existing cars with defs & stuff.
A: "It doesnt."
Anyway - Making police or military cars, for example, could be useful for me & ambitious project.
Or maybe skinning already existing cars with defs & stuff.
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.