World Background Maps
Re: World Background Maps
@flep
Nope, sorry about the COLOR version! The guy who used my SCS style version and colored it,
didn't have time when the Ultimate BGs was released.
Nope, sorry about the COLOR version! The guy who used my SCS style version and colored it,
didn't have time when the Ultimate BGs was released.
- paokkerkir
- PPM
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Re: World Background Maps
I may get around to doing it this week :)
Re: World Background Maps
Would like to start by saying a big THANK YOU to all the developers and mappers around here. The community is really what makes the game.
A quick query/feedback: Wondering if it's possible to adjust the zoom levels or colours of the background maps. The job market map is far too zoomed out.
A quick query/feedback: Wondering if it's possible to adjust the zoom levels or colours of the background maps. The job market map is far too zoomed out.
Re: World Background Maps
@aforl
Welcome and thank you very much for the kind words! Yes, the answers to both questions are YES!
The thing with almost all of my BGs are that they build on the different way of using the data in the
map_data.sii file by SCS. That file is broken up in parts of related data and by that scheme it is then
possible to make a small mod that changes one or more parts of that file data. The scheme is all
described in this topic,
viewtopic.php?p=11490#p11490
and it all boils down to creating a mod with the following structure,
/def/map_data/THE_PART_OF_DATA_SECTION_YOU_WANT_TO_CHANGE.sui
which e.g. for the zoom levels would be this,
/def/map_data/zoom_uplift_config.sui
which contains these parameter values, which one then can change as you like.
The same goes for the colors too, which is located in the map_color_config.sui section file,
containing these parameters.
That resulting mod is then placed right above the World Map BG one uses. Ask if uncertain!
Sinagrit Baba has created small mods to chenge e.g. colors if you use his concept!
DO NOT CHANGE MY WORLD MAP BG MOD DATA!
Welcome and thank you very much for the kind words! Yes, the answers to both questions are YES!
The thing with almost all of my BGs are that they build on the different way of using the data in the
map_data.sii file by SCS. That file is broken up in parts of related data and by that scheme it is then
possible to make a small mod that changes one or more parts of that file data. The scheme is all
described in this topic,
viewtopic.php?p=11490#p11490
and it all boils down to creating a mod with the following structure,
/def/map_data/THE_PART_OF_DATA_SECTION_YOU_WANT_TO_CHANGE.sui
which e.g. for the zoom levels would be this,
/def/map_data/zoom_uplift_config.sui
which contains these parameter values, which one then can change as you like.
Code: Select all
zoom_uplift[0]: 50.0 // close zoom for 3d map
zoom_uplift[1]: 220.0 // far zoom for 3d map
zoom_uplift[2]: 900.0 // close zoom for minimap
zoom_uplift[3]: 4000.0 // far zoom for minimap
zoom_uplift[4]: 1000.0 // city detail zoom for world map
zoom_uplift[5]: 8000.0 // closest zoom for world map
zoom_uplift[6]: 35500.0 // middle zoom for world map
zoom_uplift[7]: 120000.0 // whole world map zoom
containing these parameters.
Code: Select all
road_color: 0xFF707070 //Advisor map undiscovered route
road_discovered_color: 0xFF4cc6ff //Advisor map discovered route
job_road_color: 0x50353535 //Job market map undiscoveder route
job_road_discovered_color: 0xFF2b3436 //Job market map discovered route
world_road_color: 0xFF707070 //Main map undiscovered route
world_road_discovered_color: 0xFF4cc6ff //Main map discovered route
fleet_manager_road_color: 0xff424242 //Fleet manager map undiscovered route
fleet_manager_road_discovered_color: 0xff424242 //Fleet manager map discovered route
prefab_color: 0xFF737373 //Undiscovered prefab driveable areas
prefab_obstacle_color: 0xFF333333 //Undiscovered prefab buildings
prefab_grass_color: 0xFF737373 //Undiscovered prefab grass areas
prefab_discovered_color: 0xFF98CAEB //Discovered prefab driveable areas
prefab_obstacle_discovered_color: 0xFF3ba2e0 //Discovered prefab buildings
prefab_grass_discovered_color: 0xFF95CAA9 //Discovered prefab grass
outline_color: 0xFF000000 //Route outline
navigation_color: 0xFF0C0CCF //Navigation path color
navigation_highlight_color: 0xFF0C42DF //Navigation path color, highligted segment
navigation_fade_color: 0xFF07077C //Navigation path color, faded segment
navigation_arrow_color: 0xFF06FB11 //Navigation crossroad arrows color
Sinagrit Baba has created small mods to chenge e.g. colors if you use his concept!
DO NOT CHANGE MY WORLD MAP BG MOD DATA!
Re: World Background Maps
Thank you BenganJ for the detailed explanation, appreciate it. Unfortunately I've zero modding background and not sure if I'm able to make a mod to change the zoom levels. Are there any simple settings somewhere where non-modders can tweak?BenganJ wrote: ↑January 13th, 2021, 12:01 pm@aforl
Welcome and thank you very much for the kind words! Yes, the answers to both questions are YES!
The thing with almost all of my BGs are that they build on the different way of using the data in the
map_data.sii file by SCS. That file is broken up in parts of related data and by that scheme it is then
possible to make a small mod that changes one or more parts of that file data. The scheme is all
described in this topic,
viewtopic.php?p=11490#p11490
and it all boils down to creating a mod with the following structure,
/def/map_data/THE_PART_OF_DATA_SECTION_YOU_WANT_TO_CHANGE.sui
which e.g. for the zoom levels would be this,
/def/map_data/zoom_uplift_config.sui
which contains these parameter values, which one then can change as you like.The same goes for the colors too, which is located in the map_color_config.sui section file,Code: Select all
zoom_uplift[0]: 50.0 // close zoom for 3d map zoom_uplift[1]: 220.0 // far zoom for 3d map zoom_uplift[2]: 900.0 // close zoom for minimap zoom_uplift[3]: 4000.0 // far zoom for minimap zoom_uplift[4]: 1000.0 // city detail zoom for world map zoom_uplift[5]: 8000.0 // closest zoom for world map zoom_uplift[6]: 35500.0 // middle zoom for world map zoom_uplift[7]: 120000.0 // whole world map zoom
containing these parameters.That resulting mod is then placed right above the World Map BG one uses. Ask if uncertain!Code: Select all
road_color: 0xFF707070 //Advisor map undiscovered route road_discovered_color: 0xFF4cc6ff //Advisor map discovered route job_road_color: 0x50353535 //Job market map undiscoveder route job_road_discovered_color: 0xFF2b3436 //Job market map discovered route world_road_color: 0xFF707070 //Main map undiscovered route world_road_discovered_color: 0xFF4cc6ff //Main map discovered route fleet_manager_road_color: 0xff424242 //Fleet manager map undiscovered route fleet_manager_road_discovered_color: 0xff424242 //Fleet manager map discovered route prefab_color: 0xFF737373 //Undiscovered prefab driveable areas prefab_obstacle_color: 0xFF333333 //Undiscovered prefab buildings prefab_grass_color: 0xFF737373 //Undiscovered prefab grass areas prefab_discovered_color: 0xFF98CAEB //Discovered prefab driveable areas prefab_obstacle_discovered_color: 0xFF3ba2e0 //Discovered prefab buildings prefab_grass_discovered_color: 0xFF95CAA9 //Discovered prefab grass outline_color: 0xFF000000 //Route outline navigation_color: 0xFF0C0CCF //Navigation path color navigation_highlight_color: 0xFF0C42DF //Navigation path color, highligted segment navigation_fade_color: 0xFF07077C //Navigation path color, faded segment navigation_arrow_color: 0xFF06FB11 //Navigation crossroad arrows color
Sinagrit Baba has created small mods to chenge e.g. colors if you use his concept!
DO NOT CHANGE MY WORLD MAP BG MOD DATA!
Re: World Background Maps
@aforl
Sorry no, this is as easy as it can be. Do you have someone you know that knows
a bit about modding? To create this kind of mod isn't hard at all. It's only a matter
of changing the zoom_uplift[x] values to wanted levels.
Sorry no, this is as easy as it can be. Do you have someone you know that knows
a bit about modding? To create this kind of mod isn't hard at all. It's only a matter
of changing the zoom_uplift[x] values to wanted levels.
Re: World Background Maps
===== Some interesting developments in the outskirts of the Ultimate World Map! =====
- Project Greenland map by Xoryx.
- The South Africa map by STEVEO.
- The Red Sea map, now entering the African continent by TerraMaps team.
- Sri Lanka by me.
- Indonesian map covering Jawa, Bali and the south part of Sumatra by Septian_MR, PJ Indo map creator.
Re: World Background Maps
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Re: World Background Maps
Is not much easier to make another version with proper (SCS) zoom for job market and release it? Because thats a general problem and people are not used to edit mods. My two cents...
Re: World Background Maps
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