I do not understand one thing, why the people react so strongly to the hiding of several roads in the city center, which were previously visible by chance? At this time, you can safely get to this , I have done this many times. Both through the north bypass and through the south
[CLOSED] The Great Steppe - v 2.0 [1.39.x] [rel: 29.01.21]
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
maybe go back to the previous layout. It's just that some freak realized what was at stake some time ago and started reloading the old map to continue the version numbering. This needed to be stopped, and I decided to introduce some confusion.
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
Hi 09_KZ,09_KZ wrote: ↑September 10th, 2020, 5:55 am
I do not understand one thing, why the people react so strongly to the hiding of several roads in the city center, which were previously visible by chance? At this time, you can safely get to this , I have done this many times. Both through the north bypass and through the south
I think it comes from the fact people doesn't understand if it is bug, mistake...
May be a spin on a trick : why not roads as dotted lines then...no more road ? ____ _ _
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
Nice to laugh, you can't drive 10 meters without a navigator ...? I rolled this map up and down and all the goods were delivered, it was a separate kaz profile. I am confidently counting on the RusMap map, as it is the ancestor of this project and the connection with Europe, as well as ProMods and the southern region, because I love these maps and have known them for a long time. All these postcards were created and created by good-natured people who helped me with something over time. For me, this is the main functionality, it is also registered on ProMods.
I do not argue there are still good maps and helpful people who are ready to help when needed. So you are constantly playing the beta version that you can develop without leaving. Although sometimes I think I take on so much when I started it
I do not argue there are still good maps and helpful people who are ready to help when needed. So you are constantly playing the beta version that you can develop without leaving. Although sometimes I think I take on so much when I started it
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
Thanks for the info Bengan.
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
Looks very nice
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
Right....It looks nice!
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
- FunTrucker_18
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
Anyone else got the blank License Plates? This is from a profile with TGS only.
İf you need the Gamelog, I need an alternative to pastebin from you as they now have a "Pro" limitation.
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
that's a country error is not gonna show up in editor except if there is a country conflict, not likely with one country defined. That can be verified just in editor to see if the road has any country assigned.