[WIP]ZAMAP, South Africa map

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STEVEO
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Re: [WIP]ZAMAP, South Africa map

Post by STEVEO » October 16th, 2020, 4:29 pm

This is from version 1.37 sign editor in ME.

Image

I was able to move/import it in version 1.38
It's really a long process but it works fine for me, but the bad thing is you can't edit it in 1.38 and there's no BACK button to change the board
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BenganJ
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Re: [WIP]ZAMAP, South Africa map

Post by BenganJ » October 16th, 2020, 4:33 pm

@STEVEO

Right, that's how it should look like! And the city names are now familiar too! :good2: :victory:
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STEVEO
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Re: [WIP]ZAMAP, South Africa map

Post by STEVEO » October 16th, 2020, 4:38 pm

@Bengan
It took me too much time to get around this, I hope on next update of the game SCS can fix this. TOO much time consuming mate!
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Re: [WIP]ZAMAP, South Africa map

Post by BenganJ » October 16th, 2020, 4:47 pm

@STEVEO

I know mate, and we've sworn over that for more than the 1.38 version.
Arayas has more or less used the previous version to create the signs all
the time. So, let's hope they get their asses off and fixes it soon!
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Re: [WIP]ZAMAP, South Africa map

Post by STEVEO » October 19th, 2020, 5:55 pm

Image



Image
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Re: [WIP]ZAMAP, South Africa map

Post by BenganJ » October 19th, 2020, 6:20 pm

@STEVEO

Looking damn good! :good2: But how about taking after Arayas and skip those ugly
DEAD END X's, as you won't find them in reality. Let people drive according to what
the GPS says!
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Re: [WIP]ZAMAP, South Africa map

Post by Ronin » October 19th, 2020, 8:58 pm

WOW This looks great
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Re: [WIP]ZAMAP, South Africa map

Post by Tapir » October 19th, 2020, 9:00 pm

Yes, Its´s my opinion, too.

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Re: [WIP]ZAMAP, South Africa map

Post by Arayas » October 19th, 2020, 10:14 pm

....and make sure to check "water reflection" on ALL materials surrounding water.
ImageImage Image
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STEVEO
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Re: [WIP]ZAMAP, South Africa map

Post by STEVEO » October 20th, 2020, 1:16 pm

:moil: I really appreciate the HEADS UP. It helps me grow in mapping :good3:
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