[WIP]ZAMAP, South Africa map
Re: [WIP]ZAMAP, South Africa map
Good day Everyone.
I've been struggling with some of my connections between the prefabs and roads. Can anyone help with this, I'm using latest FLD PREFABS for my prefabs and to make a nice looking match I had to use even the roads from FLD
I've been struggling with some of my connections between the prefabs and roads. Can anyone help with this, I'm using latest FLD PREFABS for my prefabs and to make a nice looking match I had to use even the roads from FLD
Re: [WIP]ZAMAP, South Africa map
@STEVEO
The problem seems to be that you haven't got proper connections between road segments and prefabs,
as the country specification does not propagate correctly. I hope you know that when choosing a prefab,
you can rotate the green and red nodes, so that it will be possible to connect to the road segments.
Arayas is damn more competent in ME than I am, so let's wait for his opinion too!
The problem seems to be that you haven't got proper connections between road segments and prefabs,
as the country specification does not propagate correctly. I hope you know that when choosing a prefab,
you can rotate the green and red nodes, so that it will be possible to connect to the road segments.
Arayas is damn more competent in ME than I am, so let's wait for his opinion too!
Re: [WIP]ZAMAP, South Africa map
With that little info [the nodes] I managed to get it Right. Actually I created company def's and saved in ME and all is good
Re: [WIP]ZAMAP, South Africa map
@STEVEO
Good, nicely done! Isn't this fun?
Good, nicely done! Isn't this fun?
Re: [WIP]ZAMAP, South Africa map
country assignement is visible after few saves or rebuilded map
to see if your roads are properly connected click on litle red car, select spawning and click on green lines on roads. You will spawn AI traffic. If cars are going with no problem without dissapearing, you are ok. If a node is wrongly connected the AI car will dissapear at that node.
To rebuild-> F8 -> rebuild all map -> save (MUST save)
verify after that.
to see if your roads are properly connected click on litle red car, select spawning and click on green lines on roads. You will spawn AI traffic. If cars are going with no problem without dissapearing, you are ok. If a node is wrongly connected the AI car will dissapear at that node.
To rebuild-> F8 -> rebuild all map -> save (MUST save)
verify after that.
Re: [WIP]ZAMAP, South Africa map
Hi,
You are doing a good job, congratulations. The road and vegetation textures in Ats fit your map perfectly. Are you going to transfer Road and Vegetation from Ats to your map?
You are doing a good job, congratulations. The road and vegetation textures in Ats fit your map perfectly. Are you going to transfer Road and Vegetation from Ats to your map?
Re: [WIP]ZAMAP, South Africa map
@Arayas
Got it chief. Thank you I'm on it.
Got it chief. Thank you I'm on it.
Re: [WIP]ZAMAP, South Africa map
Damn it, you are very talented! Keep'em coming! Looking great!