[CLOSED] The Great Steppe - v 2.0 [1.39.x] [rel: 29.01.21]

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09_KZ
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]

Post by 09_KZ » September 10th, 2020, 5:55 am

maybe go back to the previous layout. It's just that some freak realized what was at stake some time ago and started reloading the old map to continue the version numbering. This needed to be stopped, and I decided to introduce some confusion. :nhl_checking:
slider916 wrote:
September 10th, 2020, 12:27 am
Here's a break in the road to this company
I do not understand one thing, why the people react so strongly to the hiding of several roads in the city center, which were previously visible by chance? At this time, you can safely get to this , I have done this many times. Both through the north bypass and through the south
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]

Post by MXTrucker » September 10th, 2020, 10:23 am

09_KZ wrote:
September 10th, 2020, 5:55 am

I do not understand one thing, why the people react so strongly to the hiding of several roads in the city center, which were previously visible by chance? At this time, you can safely get to this , I have done this many times. Both through the north bypass and through the south
Hi 09_KZ,
I think it comes from the fact people doesn't understand if it is bug, mistake...
May be a spin on a trick : why not roads as dotted lines then...no more road ? ____ _ _
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]

Post by BenganJ » September 10th, 2020, 12:43 pm

@slider916

This is how it will look when my BGs are updated next time.

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09_KZ
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]

Post by 09_KZ » September 10th, 2020, 1:40 pm

Nice to laugh, you can't drive 10 meters without a navigator ...? I rolled this map up and down and all the goods were delivered, it was a separate kaz profile. I am confidently counting on the RusMap map, as it is the ancestor of this project and the connection with Europe, as well as ProMods and the southern region, because I love these maps and have known them for a long time. All these postcards were created and created by good-natured people who helped me with something over time. For me, this is the main functionality, it is also registered on ProMods.

I do not argue there are still good maps and helpful people who are ready to help when needed. So you are constantly playing the beta version that you can develop without leaving. Although sometimes I think I take on so much when I started it :popcorm2:
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]

Post by slider916 » September 10th, 2020, 3:56 pm

Thanks for the info Bengan.
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]

Post by 09_KZ » October 28th, 2020, 8:47 pm

Image
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]

Post by Ronin » October 28th, 2020, 9:57 pm

Looks very nice
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]

Post by Tapir » October 28th, 2020, 11:37 pm

Right....It looks nice!

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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]

Post by FunTrucker_18 » November 20th, 2020, 3:31 am

Image

Anyone else got the blank License Plates? This is from a profile with TGS only.
İf you need the Gamelog, I need an alternative to pastebin from you as they now have a "Pro" limitation.
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]

Post by Arayas » November 20th, 2020, 3:35 am

that's a country error is not gonna show up in editor except if there is a country conflict, not likely with one country defined. That can be verified just in editor to see if the road has any country assigned.
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