[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.1 [Bad News: It's released!]
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
@Tapir
Thanks mate!
Thanks mate!
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
Is this map get an update to 1.38 ?
- FunTrucker_18
- PPM
- Posts: 698
- Joined: December 15th, 2018, 3:16 pm
- Location: Germany
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
Soon!
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
OMG....you are on fire @FunTrucker_18
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
Great to read
- FunTrucker_18
- PPM
- Posts: 698
- Joined: December 15th, 2018, 3:16 pm
- Location: Germany
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
Fire was put out. SCS fucked many many things up. I could save Caucasus but Road to Aral is a mess. Roads disappeared and are replaced by dead skulls.
Thanks SCS for being a bunch of shitheads. Again.
Anyways, if somebody has the will and the time, he is free to take the map and update it to the actual version. Cuz I ain't really got the time to clean up the mess caused by SCS and I'm pretty pissed off, too. Maybe ExtremorPL or Perry can help me out, like the last time, would be cool.
Sometimes I think SCS wants to kill the mod community.
I can imagine that SCS changes the file system completely, so that maps have to be started from zero.
Thanks SCS for being a bunch of shitheads. Again.
Anyways, if somebody has the will and the time, he is free to take the map and update it to the actual version. Cuz I ain't really got the time to clean up the mess caused by SCS and I'm pretty pissed off, too. Maybe ExtremorPL or Perry can help me out, like the last time, would be cool.
Sometimes I think SCS wants to kill the mod community.
I can imagine that SCS changes the file system completely, so that maps have to be started from zero.
Last edited by FunTrucker_18 on September 2nd, 2020, 8:21 pm, edited 1 time in total.
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
@FunTrucker_18
I've talked to 09_KZ about this, as I knew you didn't have time. He said that he will
have that region mapped too in time around the new year. He now has got help from
a Chinese guy with the mapping, but you maybe know that already!
I've talked to 09_KZ about this, as I knew you didn't have time. He said that he will
have that region mapped too in time around the new year. He now has got help from
a Chinese guy with the mapping, but you maybe know that already!
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
Too bad to hear this.
I hope someone will pick it up, maybe the Arayas team?
I hope someone will pick it up, maybe the Arayas team?
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [REL] Road to Aral - A Great Steppe Addon v1.1
Maybe the materials you based your work are not in those maps anymore. SCS did alot of shit with 1.38, but i dont think this is one of them. My 2 cents.FunTrucker_18 wrote: ↑September 2nd, 2020, 8:13 pmFire was put out. SCS fucked many many things up. I could save Caucasus but Road to Aral is a mess. Roads disappeared and are replaced by dead skulls.
Thanks SCS for being a bunch of shitheads. Again.
Anyways, if somebody has the will and the time, he is free to take the map and update it to the actual version. Cuz I ain't really got the time to clean up the mess caused by SCS and I'm pretty pissed off, too. Maybe ExtremorPL or Perry can help me out, like the last time, would be cool.
Sometimes I think SCS wants to kill the mod community.
I can imagine that SCS changes the file system completely, so that maps have to be started from zero.