[DX11] Help regarding Nvidia Profile Inspector (NPI)

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » August 22nd, 2020, 8:16 pm

@blades87

Welcome!

I don't really get what your problem(s) are! Fisheye effect in multimonitor setups are common and depends on the
config of it to be proper. Is that the only problem you have? Please, state your hardware regarding at least graphics
card and if you also have problem with AA config, state your configurations of it.

EDIT: Screenshots would be good to get too!
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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blades87
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by blades87 » August 22nd, 2020, 8:26 pm

thanks!

the hardware level without problems, it is the level of configuration of the positioning of the game.
Image~

basically this is the best I could find, but you still see the passenger seat on the right, and this with a "tilt" too big, I have my flat monitors and I wanted to make the view as natural as possible.



Image

In this image, the 3 option is the one that best fits what I would like to put, only yours is a defect for me, the steering wheel is not centered with the center of the left monitor, and I would like to center the steering wheel that way.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » August 22nd, 2020, 8:30 pm

@blades87

Okay, as you solely have problem with multimonitor config, you will have to wait for our
expert on that and the creator of all the stuff you quoted in your first post, JHTrucker.
He might chime in here later today!
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Memory: 16GB
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by blades87 » August 22nd, 2020, 8:32 pm

my hardware: 8G Ram, NVidia Gforce GTX 1060 6G, etc
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by blades87 » August 22nd, 2020, 8:33 pm

BenganJ wrote:
August 22nd, 2020, 8:30 pm
@blades87

Okay, as you solely have problem with multimonitor config, you will have to wait for our
expert on that and the creator of all the stuff you quoted in your first post, JHTrucker.
He might chime in here later today!
btw thank you for answer! i will wait.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » August 22nd, 2020, 9:37 pm

@blades87

While we're waiting for JHTrucker, can you specify the different FOV settings
you've done in the multimon configs and the one you have configured in the
truck? Also screen resolutions you use on the monitors!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by blades87 » August 22nd, 2020, 9:53 pm

BenganJ wrote:
August 22nd, 2020, 9:37 pm
@blades87

While we're waiting for JHTrucker, can you specify the different FOV settings
you've done in the multimon configs and the one you have configured in the
truck? Also screen resolutions you use on the monitors!
ok, lets do it. . .

first, about my pic, i tested it:
SiiNunit
{
multimon_config : _nameless.04A6.56A8 {
normalized_ui_x: 0.000000
normalized_ui_width: 0.625000
monitors: 2
monitors[0]: _nameless.0714.5590
monitors[1]: _nameless.0714.5618
}

monitor_config : _nameless.0714.5590 {
name: center
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 0.500000
normalized_height: 1.000000
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 93.200000
vertical_fov_override: 60.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 1.000000
frustum_subrect_height: 1.000000
render_interior: true
render_exterior: true
}

monitor_config : _nameless.0714.5618 {
name: right
normalized_x: 0.500000
normalized_y: 0.000000
normalized_width: 0.500000
normalized_height: 1.000000
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: -40.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 115.290000
vertical_fov_override: 43.500000
frustum_subrect_x: 0.536650
frustum_subrect_y: 0.000000
frustum_subrect_width: 0.463350
frustum_subrect_height: 1.000000
render_interior: true
render_exterior: true
}

}
and I already tested the options of JHTrucker about double screen, especially this: viewtopic.php?p=21392#p21392 with the different fov´s presented, I still tried to pull the steering wheel to the left inside the game but it wasn’t right. Regarding the resolution I'm using, it's 5175/1080, is the best I can get for 75HZ, it is possible to go to 7762/2160 but here I can only use 30HZ.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » August 22nd, 2020, 9:56 pm

@blades87

That will possibly help JHTrucker to reach a faster answer for you!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by blades87 » August 22nd, 2020, 10:04 pm

yeah I understand. . what I wanted to find was, steering wheel in the middle of the left monitor, if possible to see the left mirror, and expanded view to the right monitor, as I play with flat monitors or a plane monitors, adding too much FOV to the right looks bad, I would prefer something like a more straight view, giving the same feeling as if you are inside a car. and the right just to see a little of the window and the right mirror. . .
Image



Image

I leave here 2 photos of how the set is at this moment. will still take with more upgrades!
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blades87
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by blades87 » August 22nd, 2020, 10:06 pm

in fact, as you can see in the second image, the mirror is very much in the middle of the monitor on the right. I would like to leave it much more in the corner
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