[DX11] Help regarding Nvidia Profile Inspector (NPI)

Make your game even better
dave2528
Posts: 8
Joined: July 25th, 2020, 11:33 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by dave2528 » July 26th, 2020, 1:21 am

BenganJ wrote:
July 26th, 2020, 12:59 am
@dave2528

Yes, do that and I'm as curious as you what the problem is!

EDIT: You didn't answer the question about whether you had
modified the multimon_config.sii file you DL'ed from the first
post and installed.
I apologize, missed that part.

Nope, the multimon.config is exactly as I downloaded it.
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 26th, 2020, 1:22 am

@hecatonchires

My friend, you're welcome and it warms to hear it works for you, but may I advice you to
look at the use of r_vsync parameter in config.cfg to limit the FPS below what you normally
have as the lowest FPS in normal driving. Look in the first post about it. Varying FPS isn't a
good thing most of the time.

Sadly, the scheme described here isn't applicable to ANY other game. They don't use config.cfg
as ETS2/ATS do, BUT Nvidia Profile Inspector, NPI, supports lots of other games. Just look at the
list in NPI Profile at the very top to the left. But for AA to work, you have to have a proper bit
pattern for the compatibility. There are lists on the Internet specifying working compatibility
bit patterns though.
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 26th, 2020, 1:23 am

@dave2528

Thank you for the answer, it will help JHTrucker to know that!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
dave2528
Posts: 8
Joined: July 25th, 2020, 11:33 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by dave2528 » July 26th, 2020, 1:49 am

BenganJ wrote:
July 26th, 2020, 1:23 am
@dave2528

Thank you for the answer, it will help JHTrucker to know that!
For what it's worth, other than the fact that the skybox on my left and right monitor has been replaced with duplicate versions of my center screen, the changes made to the graphics following this guide are amazing...lol.

But, yeah, it's unplayable because the sky is all messed up.

:angry2: :negative:
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 26th, 2020, 1:52 am

@dave2528

Also for what it's worth, can you test it without Realistic Graphics mod, as I assume that mod is serving the skyboxes?
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
dave2528
Posts: 8
Joined: July 25th, 2020, 11:33 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by dave2528 » July 26th, 2020, 2:08 am

BenganJ wrote:
July 26th, 2020, 1:52 am
@dave2528

Also for what it's worth, can you test it without Realistic Graphics mod, as I assume that mod is serving the skyboxes?
Image

You beautiful b*stard.

That mod updated to 1.38 while I was in the middle of changing the nVidia settings and it's screwing up the skybox in 1.37

I'll name my next child after you.

My people will sing songs about your feats.
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 26th, 2020, 2:13 am

@dave2528

Wow, nice to hear that. It was just a hunch I got, just because I know it contains skyboxes.
Which brings me to a couple of questions.
1. Why do you have -mm_max_resource_size 90? Have you earlier run NaturaLux?
2. Am I right when I say you have 32 GB memory, but only have the pool_size set to 5800 when the max is half available memory?
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
dave2528
Posts: 8
Joined: July 25th, 2020, 11:33 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by dave2528 » July 26th, 2020, 2:20 am

BenganJ wrote:
July 26th, 2020, 2:13 am
@dave2528

Wow, nice to hear that. It was just a hunch I got, just because I know it contains skyboxes.
Which brings me to a couple of questions.
1. Why do you have -mm_max_resource_size 90? Have you earlier run NaturaLux?
2. Am I right when I say you have 32 GB memory, but only have the pool_size set to 5800 when the max is half available memory?
My launch options are a mess right now.

This all started because I was having stuttering issues and so I was trying different launch options. I've been using the settings I found somewhere else for 16+ GB of memory but if you have settings that are better than what I'm running, I'm all ears.

I did try NaturaLux but am no longer running it. Does that mean the max_resource_size is wrong?

Also, I do have 32 GB of RAM
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 26th, 2020, 2:27 am

@dave2528

As I know that NaturaLux has skyboxes with size of 85 MB, it demanded a -mm_max_resource_size 90,
but that value really just need to be slightly above the filesize of the biggest resource in the system.
Default is 22 MB, I use 32 MB, but the game will work with every value up to the max 100 MB.

With the memory pool size the fact is that you can set that up to half the available memory, and
you shouldn't run the game together with BIG memory sucking applications, so set it to 15000.
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 26th, 2020, 2:30 am

@dave2528

The advantage with a lower -mm_max_resource_size is that you will get a larger pool
of loading buffers for all sorts of resources, helping in a speedier load of those.
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
Post Reply