[DX11] Help regarding Nvidia Profile Inspector (NPI)

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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 4th, 2020, 3:23 am

@clear F1

Regarding these two test you have done:
2560x1440 - 2 x AA at DSR 4.00x = 5120 x 2880 48 fps to 55 fps in urban areas. AA is bad.
Self test: 2560x1440 - 4 x AA at DSR 4.00x = 5120 x 2880 27 fps to 35 fps in urban areas. AA is not bad.
The only difference between those two tests is the AA setting, 2xAA versus 4xAA and obviously there
should be a difference. You say 2xAA IS BAD, but is it normally inferior to 4xAA?

Do the same test with your current setting, 2560x1440 with NO DSR, and check if there is approximately
the same magnitude of difference between 2xAA and 4xAA. Then report back here, please!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » July 4th, 2020, 11:56 am

@BebganJ

2xAA of 2560x1440 (native) is very bad because it has many horizontal flicker.
The difference between 4xAA and 8Q is such that you cannot tell the difference. (Of course, the flicker does not disappear, but I think it is within the allowable range.)
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » July 4th, 2020, 12:00 pm

In my case, with or without DSR, the difference between 2xAA and 4xAA is large in flicker.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 4th, 2020, 12:01 pm

@clear F1

Please, remove all sharpening before testing the difference between 2xAA and 4xAA.
In your latest videos I think you have too much sharpening and then the flickering comes
back.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » July 4th, 2020, 12:45 pm

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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 4th, 2020, 12:46 pm

@Sansemiano

Inform me, why do you post that?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » July 4th, 2020, 12:48 pm

HAGS is designed to support unspecified future features.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » July 4th, 2020, 12:50 pm

BenganJ wrote:
July 4th, 2020, 12:46 pm
@Sansemiano

Inform me, why do you post that?
We had some discussion about it recently. Gamers Nexus shines light on HAGS. Confirms my experience of not noticing differences of benefits.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 4th, 2020, 1:02 pm

@Sansemiano

Yes, I noticed your discussion about HAGS, but I didn't comment that then, because I am still
on Win8.1 and on an old Nvidia driver, as I don't want to loose SILK Smoothness function and
the Sharpening settings in NPI. Further, tell me if you feel any BIG latency problem in ATS/ETS2
using the scheme described here in this topic.

Otherwise it's a small but interesting thing, but I think you have to go to the first person action
games to get any effect of it!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Sansemiano » July 4th, 2020, 1:18 pm

BenganJ wrote:
July 4th, 2020, 1:02 pm
@Sansemiano

Yes, I noticed your discussion about HAGS, but I didn't comment that then, because I am still
on Win8.1 and on an old Nvidia driver, as I don't want to loose SILK Smoothness function and
the Sharpening settings in NPI. Further, tell me if you feel any BIG latency problem in ATS/ETS2
using the scheme described here in this topic.

Otherwise it's a small but interesting thing, but I think you have to go to the first person action
games to get any effect of it!
Well, as I've stated in my first post on this forum I'm very happy with the settings described in this thread. Great improvement on the looks of both truck-games.

I was hoping HAGS might diminish the regular game-freezes happening in both games, but it doesn't. It doesn't even improve latency for the first person shooter department.

Ok? ;-)
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