Two things!
1. So, there's the same path in the SCS files too?
2. The ones you point to in your first post is NOT present where you say they should be in Arayas prefab mod, Explain please!
In Arayas mod they are named:
plaster_over_01.dds
concrete_over_01.dds
bricks_over_01.dds
@Arayas, @benganj...friends i am having troubles. The game loads fine alright but its ALWAYS REBUILDING GAME CACHE every time i start up the profile and it takes ages to load for me while waiting hence i am adding these pictures of my main map load order. Tell me what am i doing wrong. Thanks
In a fast look I can't see any cause of that slow loading, but Wombat had to take out Volga Map for the same reason,
and I have that problem with TSM based profile too! So, maybe Arayas can see some odd thing there in your profile,
otherwise I can just recommend you to be patient, a solution will come.
Two things!
1. So, there's the same path in the SCS files too?
2. The ones you point to in your first post is NOT present where you say they should be in Arayas prefab mod, Explain please!
In Arayas mod they are named:
plaster_over_01.dds
concrete_over_01.dds
bricks_over_01.dds
That's right. sorry my typing was not clear the files are
plaster_over_01.dds
concrete_over_01.dds
bricks_over_01.dds
Not as I originally typed, have corrected typing in first post.. sorry
Last edited by Karli on March 12th, 2019, 2:25 pm, edited 1 time in total.
I know that Dawid, but I can't understand how Arayas DDS-files can overwrite
the original SCS files, as there's totally different paths to them! He must in
that case have some other map using the same path as Arayas does! Correct?
To make this clear those materials are imported for models/buildings from ATS and are redefined to avoid any same path as ETS2.
Even the "material" folder was renamed as materiil. (and to share a secret here: You can mass-edit .tobj files with Notepad++ if you keep the same name of characters, so material became materiil).
So, for that matter, you CAN'T see any model influienced by this materials outside my map, because of internal files.
And if i remember corectly, Promods admited they have that pink concrete problem. And to be corect here also, i think is a game engine problem with some textures, ATS or not.