SRmap _YKSRSK - Alternative road
Re: SRmap _YKSRSK - Alternative road
Mod updated to version YKSRSK-SRmap_roadconnection_V-1.1
Download link in the first message.
Download link in the first message.
Win-10 64bit,
ASUS ROG MAXIMUS XII FORMULA
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Система - 250 ГБ SSD M.2 Samsung 960 EVO
Игры - SSD SAMSUNG 860 QVO 1ТБ
память - CORSAIR Vengeance RGB Pro DDR4 - 4x8ГБ 4000 МГц
ASUS ROG MAXIMUS XII FORMULA
Intel Core i-9 10900K ,5.3GHz
MSI Gaming X Trio GeForge RTX 3080
Система - 250 ГБ SSD M.2 Samsung 960 EVO
Игры - SSD SAMSUNG 860 QVO 1ТБ
память - CORSAIR Vengeance RGB Pro DDR4 - 4x8ГБ 4000 МГц
Re: SRmap _YKSRSK - Alternative road
Thanks for sharing. :D
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: SRmap _YKSRSK - Alternative road
Hello Sergey,
very nice Job from you !
i just tested your road and it was hell !!!
if you have some damage at your truck you need a loooong way to the next repair shop. It was great fun to drive at your roadconnection.
my recommendations to this are:
the first stretch from Kutaisi to the border and beyond has a few curves that are very hard to drive, i almost was thrown out of the road. i guess that should be the challenge of the road, but a few curves that are a little smoother might be good as well.
then the stretch through the woods is very interresting, as Bengan wrote, more a ralley race than truck drive. By the way i had a tanker trailer with fluid chemicals within. I guess if i had an accident it had been a real catastrophy for the beautyful nature there...
anyway the road through the woods is very looong too. Here might it be nice if you can add some scenery there too.. some workers with chainsaws cutting trees for example, like in the SR map. Or a already empty fields where the trees has gone..
and maybee add some more bird sounds there or wind sounds in the woods. that woukld enlarge the feeling to be in the woods.
and a last wish, i have seen if i continue driving through the incoming tunnel instead of driving the wood-race the tunnel is that one from Arayas and i can follow him and get to the other road of southern region, but this is not visible at the map. it would be great to have the other road at the map too. so i can chose between adventure time or regular road.
But for the rest just can say, very good work there !
regards,
MG Mike
edit:
mhm here i had to take a rest, are these guys thrustable ??
beautifull little lake in the woods with a more beautifull sight at the mountain and it´s snowi top. you can even hear the camera click of this photografing guy there
very nice Job from you !
i just tested your road and it was hell !!!
if you have some damage at your truck you need a loooong way to the next repair shop. It was great fun to drive at your roadconnection.
my recommendations to this are:
the first stretch from Kutaisi to the border and beyond has a few curves that are very hard to drive, i almost was thrown out of the road. i guess that should be the challenge of the road, but a few curves that are a little smoother might be good as well.
then the stretch through the woods is very interresting, as Bengan wrote, more a ralley race than truck drive. By the way i had a tanker trailer with fluid chemicals within. I guess if i had an accident it had been a real catastrophy for the beautyful nature there...
anyway the road through the woods is very looong too. Here might it be nice if you can add some scenery there too.. some workers with chainsaws cutting trees for example, like in the SR map. Or a already empty fields where the trees has gone..
and maybee add some more bird sounds there or wind sounds in the woods. that woukld enlarge the feeling to be in the woods.
and a last wish, i have seen if i continue driving through the incoming tunnel instead of driving the wood-race the tunnel is that one from Arayas and i can follow him and get to the other road of southern region, but this is not visible at the map. it would be great to have the other road at the map too. so i can chose between adventure time or regular road.
But for the rest just can say, very good work there !
regards,
MG Mike
edit:
mhm here i had to take a rest, are these guys thrustable ??
beautifull little lake in the woods with a more beautifull sight at the mountain and it´s snowi top. you can even hear the camera click of this photografing guy there
Euroadnet-Map - Senior tester and assistant developer
Re: SRmap _YKSRSK - Alternative road
Hahahahaha, nice review there MG Mike! :D Admit it was fun to drive,
especially on the gravel road in the woods! :D I agree with you totally,
but I suspect that Arayas' and Sergeys alternatives share sectors, so to
be able to choose between them, those two guys have to agree on one
common mod. They will probably correct me both or telling us I'm right,
but in any case it would be nice to have them both at the same time! :D
Though maybe as a third alternative! Comments please!
especially on the gravel road in the woods! :D I agree with you totally,
but I suspect that Arayas' and Sergeys alternatives share sectors, so to
be able to choose between them, those two guys have to agree on one
common mod. They will probably correct me both or telling us I'm right,
but in any case it would be nice to have them both at the same time! :D
Though maybe as a third alternative! Comments please!
Re: SRmap _YKSRSK - Alternative road
No Bengan,
If you use both road connections they overwrite each other.
Arayas uses the second road on the right site after Kutaisi and Sergey's uses the first one.
But they overwrite ech other. So you must chose..
But if you use Sergey's version and drive untill you have to turn left in the woods, you can continue driving stay at the road (u use a mod which removes the XXX) and then you can drive through the tunnel. The tunnel ist that one from Arayas. With the burned trailer on the other end.. And if you drive the road further you reach the Southern region. That means the part from Arayas from southern region untill the t-junction which leads in the woods is part of this road connection too.
But unfortunately
It is not shown in the map. So I think the road advisor will not lead you this way. Only through the woods.
In my opinion we should be able to choose. Either I drive the normal road through the tunnel or I go offroad.
At Southern Region these Connections reach different roads, if you want you can drive these roads in a circle again and again and again..
Just missing the Arayas-Route at the map..
If you use both road connections they overwrite each other.
Arayas uses the second road on the right site after Kutaisi and Sergey's uses the first one.
But they overwrite ech other. So you must chose..
But if you use Sergey's version and drive untill you have to turn left in the woods, you can continue driving stay at the road (u use a mod which removes the XXX) and then you can drive through the tunnel. The tunnel ist that one from Arayas. With the burned trailer on the other end.. And if you drive the road further you reach the Southern region. That means the part from Arayas from southern region untill the t-junction which leads in the woods is part of this road connection too.
But unfortunately
It is not shown in the map. So I think the road advisor will not lead you this way. Only through the woods.
In my opinion we should be able to choose. Either I drive the normal road through the tunnel or I go offroad.
At Southern Region these Connections reach different roads, if you want you can drive these roads in a circle again and again and again..
Just missing the Arayas-Route at the map..
Euroadnet-Map - Senior tester and assistant developer
Re: SRmap _YKSRSK - Alternative road
@MG Mike
I know all that, I'm a mapper remember, but even if Sergeys mod contains Arayas work too, they
must agree both to let Sergey make the now invisible connection by Arayas visible and drivable.
If you have seen any of my videos you would know that I ALWAYS drive with a 'No dead end' mod
active!
Actually I would like it this way. Starting from Kutaisi, use Arayas connection part all the way to
where Sergeys gravel road in the woods start, there both alternatives all the way to the respective
connection to SRMap! My two cents! :D
I know all that, I'm a mapper remember, but even if Sergeys mod contains Arayas work too, they
must agree both to let Sergey make the now invisible connection by Arayas visible and drivable.
If you have seen any of my videos you would know that I ALWAYS drive with a 'No dead end' mod
active!
Actually I would like it this way. Starting from Kutaisi, use Arayas connection part all the way to
where Sergeys gravel road in the woods start, there both alternatives all the way to the respective
connection to SRMap! My two cents! :D
Re: SRmap _YKSRSK - Alternative road
To chill you both, i will update my connection as the first one was maded in few hours and is not what i want like final product. I will keep basicaly the same road with some or few changes and i give up on the ideea of a secondary "hell" road because now you can have it from other author. Sergey can use his free will on this one, i can use the way i see mine. Two choices are always better than no choices.
Re: SRmap _YKSRSK - Alternative road
Yeah right. Sorry surely you know this.
Yes it would be nice if Arayas would agree to this.
Do you think the first stretch has too many curves and serpentines?
Since I am from north germany and the fairest I had been from home was north Italy, I have no idea what the roads there have to be. I only know there are the Kaukasus mountains. And there should some mountain roads there too. Maybe both can make a combo from their work, one road which is more straight like Arayas from Kutaisi until the offroad tour begins, and the other with the serpentines and let them meet at the point where it goes offroad and than you can choose one more time through the woods or the tunnel.
If i am right in the near future SCS will enable the closed roads with detours like in ATS here at ETS2 too. Then at this point from time to time randomly one of the roads can be closed because of an accident or something else. I like both ways.. But don't need always the offroadway.
Edit:
Oh In the mean time the boss was here too..
Hi Arayas. Good idea from you. Yeah the woods are already some kind of hell road.. Maybe something like a broken bridge there is missing. One of these one which makes you feel afraid to crash through it or so..
(at best with animated parts that brake away while driving over it hehehe only an idea)
But that is all other than a normal comfortable road so it is already some kind of hell road..
Well I am looking forward what you and Sergey will make of it.
I wish both of you many success and fun with it!
Yes it would be nice if Arayas would agree to this.
Do you think the first stretch has too many curves and serpentines?
Since I am from north germany and the fairest I had been from home was north Italy, I have no idea what the roads there have to be. I only know there are the Kaukasus mountains. And there should some mountain roads there too. Maybe both can make a combo from their work, one road which is more straight like Arayas from Kutaisi until the offroad tour begins, and the other with the serpentines and let them meet at the point where it goes offroad and than you can choose one more time through the woods or the tunnel.
If i am right in the near future SCS will enable the closed roads with detours like in ATS here at ETS2 too. Then at this point from time to time randomly one of the roads can be closed because of an accident or something else. I like both ways.. But don't need always the offroadway.
Edit:
Oh In the mean time the boss was here too..
Hi Arayas. Good idea from you. Yeah the woods are already some kind of hell road.. Maybe something like a broken bridge there is missing. One of these one which makes you feel afraid to crash through it or so..
(at best with animated parts that brake away while driving over it hehehe only an idea)
But that is all other than a normal comfortable road so it is already some kind of hell road..
Well I am looking forward what you and Sergey will make of it.
I wish both of you many success and fun with it!
Last edited by MG Mike on February 27th, 2019, 4:35 pm, edited 1 time in total.
Euroadnet-Map - Senior tester and assistant developer
Re: SRmap _YKSRSK - Alternative road
Yeah, I mostly agree with you MG Mike, but in way, you've already
got the answer on how Arayas look at that solution. We'll have to
wait and see! :D
got the answer on how Arayas look at that solution. We'll have to
wait and see! :D
Re: SRmap _YKSRSK - Alternative road
Good evening everyone !!!
Let's wait for the recycled version of Arais, and we'll see there)))
Let's wait for the recycled version of Arais, and we'll see there)))
Win-10 64bit,
ASUS ROG MAXIMUS XII FORMULA
Intel Core i-9 10900K ,5.3GHz
MSI Gaming X Trio GeForge RTX 3080
Система - 250 ГБ SSD M.2 Samsung 960 EVO
Игры - SSD SAMSUNG 860 QVO 1ТБ
память - CORSAIR Vengeance RGB Pro DDR4 - 4x8ГБ 4000 МГц
ASUS ROG MAXIMUS XII FORMULA
Intel Core i-9 10900K ,5.3GHz
MSI Gaming X Trio GeForge RTX 3080
Система - 250 ГБ SSD M.2 Samsung 960 EVO
Игры - SSD SAMSUNG 860 QVO 1ТБ
память - CORSAIR Vengeance RGB Pro DDR4 - 4x8ГБ 4000 МГц