[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
First post updated with NEW compatibility bit pattern, due to the
third position from the end doesn't do anything. Note also updated.
@Road Runner
What do you mean by "Not forgetting that both MS and Nvidia have opted out of post enhancement rendering"?
third position from the end doesn't do anything. Note also updated.
@Road Runner
What do you mean by "Not forgetting that both MS and Nvidia have opted out of post enhancement rendering"?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Just for the case of documenting! I have now tested the two rightmost
hexadecimal numbers in the pattern, these ones:
To be able to keep the anti-aliasing the last hex number has to be (2,6,A,E)
and the second rightmost has to be odd, i.e. (1,3,5,7,9,B,D,F), but NONE of
these will get rid of the anomalies, Mirror Quality set Low and "rain in cabin" :!: :( :evil:
hexadecimal numbers in the pattern, these ones:
Code: Select all
0x80000072 = 1000 0000 0000 0000 0000 0000 0111 0010
--------^^---------------------------------^^^^-^^^^-----------------
and the second rightmost has to be odd, i.e. (1,3,5,7,9,B,D,F), but NONE of
these will get rid of the anomalies, Mirror Quality set Low and "rain in cabin" :!: :( :evil:
- Road Runner
- PPM
- Posts: 158
- Joined: December 15th, 2018, 1:10 pm
- Location: Stafford UK
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Road Runner
What do you mean by "Not forgetting that both MS and Nvidia have opted out of post enhancement rendering"?
Mr B, I am extremely surprised at you posing this question! You surely have read the petition and at least some of the aguments in favour and against, plus discussion in other forums. The structure of MicroSoft DX1 does not lend itself to post enhancement with any great deal of success, many games producing various graphical anomolies. Therefore Nvidia have never officially issued any AA compatibility bits as they did for DX9. As DX11 is now getting old (5 to 6 years?) and DX12 is now here, it is highly unlikely that neither company will put much effort into improving DX11. The attitude seems to be that it is for the Game companies to provide better graphics.
What do you mean by "Not forgetting that both MS and Nvidia have opted out of post enhancement rendering"?
Mr B, I am extremely surprised at you posing this question! You surely have read the petition and at least some of the aguments in favour and against, plus discussion in other forums. The structure of MicroSoft DX1 does not lend itself to post enhancement with any great deal of success, many games producing various graphical anomolies. Therefore Nvidia have never officially issued any AA compatibility bits as they did for DX9. As DX11 is now getting old (5 to 6 years?) and DX12 is now here, it is highly unlikely that neither company will put much effort into improving DX11. The attitude seems to be that it is for the Game companies to provide better graphics.
System: Windows 11
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Road Runner
I know very well about that petition and other forum discussions about this, but the reason I asked
was your formulation "post enhancement", because if there's something done today, with the forced
method of AA enhancement we used in DX9 not possible without it being already implemented to
some extent in the game itself, it is ReShade enhancement, which is POST processing enhancement
indeed. The funny thing, and something I actually have tested, is that in config.cfg for both ETS2
and ATS there is this parameter setting,
which, according to SCS Modding Wiki should switch the game from deferred to forward rendering
when set to "0"! But that just made our present method of AA to fail. This is how SCS describe it.
you to explain what you were saying. Thanks for the answer, mate!
EDIT: For the record, there's even a config.cfg parameter setting like this,
but that one is just the Mirror Quality setting in-game, "0" = Low, "1" = Medium and "2" = High. Sigh!
At the first sight of it I thought, this is the solution to our mirror problem, but NAAAAHHHHH! :cry:
I know very well about that petition and other forum discussions about this, but the reason I asked
was your formulation "post enhancement", because if there's something done today, with the forced
method of AA enhancement we used in DX9 not possible without it being already implemented to
some extent in the game itself, it is ReShade enhancement, which is POST processing enhancement
indeed. The funny thing, and something I actually have tested, is that in config.cfg for both ETS2
and ATS there is this parameter setting,
Code: Select all
uset r_deferred "1"
when set to "0"! But that just made our present method of AA to fail. This is how SCS describe it.
Indeed, the topic of graphics is so damn full of terms and abbreviations, so in this case I just wantedIs deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows,
lights and all post process effects.
you to explain what you were saying. Thanks for the answer, mate!
EDIT: For the record, there's even a config.cfg parameter setting like this,
Code: Select all
r_deferred_mirrors "0"
At the first sight of it I thought, this is the solution to our mirror problem, but NAAAAHHHHH! :cry:
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I want to share my success story using all these useful information in this post,and btw thanks everyone for their contribution.I didn't use reshade, worked almost perfect for me just using the DX11 bits.All other settings to default.
Resolution ...................................................3440x1440
'Scaling' ..................................................... '100%'
'SMAA' ....................................................... 'Disabled'
'Mirror Quality' --------------------------------------------- 'Low'
--- Antialiasing compatibility (DX1x) ------------------ '0x80000072'
--- Antialiasing - Setting -------------------------------- '4x [4x Multisampling]
--- Antialiasing - Transparency Supersampling ------ '4x Sparse Grid Supersampling
no frame limiter
no changes to config.ini
no launch parameters
Resolution ...................................................3440x1440
'Scaling' ..................................................... '100%'
'SMAA' ....................................................... 'Disabled'
'Mirror Quality' --------------------------------------------- 'Low'
--- Antialiasing compatibility (DX1x) ------------------ '0x80000072'
--- Antialiasing - Setting -------------------------------- '4x [4x Multisampling]
--- Antialiasing - Transparency Supersampling ------ '4x Sparse Grid Supersampling
no frame limiter
no changes to config.ini
no launch parameters
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@ykon28
Thank you very much for your report, much appreciated! You are correct in stating,
that just by using the NPI settings, actually just a part of them, you will get a really
good anti-aliasing result. I have specified ALL my graphics AND performance related
enhancement settings, so depending on how you use the game, you might be well
off visiting this topic again later! But for now, ENJOY! :D
EDIT: A really good looking video, with snippets from different parts of scenery! :D
Thank you very much for your report, much appreciated! You are correct in stating,
that just by using the NPI settings, actually just a part of them, you will get a really
good anti-aliasing result. I have specified ALL my graphics AND performance related
enhancement settings, so depending on how you use the game, you might be well
off visiting this topic again later! But for now, ENJOY! :D
EDIT: A really good looking video, with snippets from different parts of scenery! :D
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Some more info. In the pattern I have now individually tested to set all the marked
positions below. As far as I can see, there's NO impact at all from setting them one
by one. Maybe combinations can work, but that is a VERY tedious work to test all of
them, as there are ONLY 65536 different ones! :roll: :shock: :? 8-) :!:
positions below. As far as I can see, there's NO impact at all from setting them one
by one. Maybe combinations can work, but that is a VERY tedious work to test all of
them, as there are ONLY 65536 different ones! :roll: :shock: :? 8-) :!:
Code: Select all
0x80000072 = 1000 0000 0000 0000 0000 0000 0111 0010
---^^^^-----------^^^^-^^^^-^^^^-^^^^---------------
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Folks in general
Has anyone of you managed to get this scheme working on a Nvidia RTX graphics card?
Has anyone of you managed to get this scheme working on a Nvidia RTX graphics card?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I use the RTX 2070 and it is working.