[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Tapir
Well, I don't have that problem as I ONLY have a tiny part of that full game_data.sii
in my mod, just that section I show in first post! :D :D :D
Well, I don't have that problem as I ONLY have a tiny part of that full game_data.sii
in my mod, just that section I show in first post! :D :D :D
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Bengan:
I do also have a little part of the full game_data.sii. (your section) :D
I do also have a little part of the full game_data.sii. (your section) :D
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Tapir
But that means that you also use Sound Fixes Pack, because that's the only mod
you can do like that with. Are you using Drive Safely's mod?
But that means that you also use Sound Fixes Pack, because that's the only mod
you can do like that with. Are you using Drive Safely's mod?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Yep ;)
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Good boy! You're even smart mate!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
===== Non working compatibility patterns have now been withdrawn =====
=========== and a note about it has been added in first post! ===========
============ Sorry for the inconvenience it may have had! :oops: ===========
=========== and a note about it has been added in first post! ===========
============ Sorry for the inconvenience it may have had! :oops: ===========
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Folks
Now I've tested the third position, counted from the end. And, as far as I can see, this position
has NO impact at all on anti-aliasing, Mirror Quality setting OR "rain in cabin" :!: I can set that
position to any possible value (0-9,A-F) and get exactly the same result. Please my friends, can
you confirm this, so that I can update the first post!
@Road Runner
In the light of what I say above, did you find anything special with the 0x80000C72 pattern?
Now I've tested the third position, counted from the end. And, as far as I can see, this position
has NO impact at all on anti-aliasing, Mirror Quality setting OR "rain in cabin" :!: I can set that
position to any possible value (0-9,A-F) and get exactly the same result. Please my friends, can
you confirm this, so that I can update the first post!
Code: Select all
0x80000F72 = 1000 0000 0000 0000 0000 1111 0111 0010
-------^------------------------------^^^^----------------------
In the light of what I say above, did you find anything special with the 0x80000C72 pattern?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I`ve tested just 0x80000C72: causes no changes :!:
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Tapir
As far as I can tell, no value in the C position makes ANY changes!
As far as I can tell, no value in the C position makes ANY changes!
- Road Runner
- PPM
- Posts: 158
- Joined: December 15th, 2018, 1:10 pm
- Location: Stafford UK
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@ BenganJ
Road Runner
In the light of what I say above, did you find anything special with the 0x80000C72 pattern?
No but have drawn similar conclusions to you. I don't think that now (unlike DX9) there is any need to have a number of alternative AA compatibility bits. Perhaps best to advise one only! Unless and until there is a solution to the graphic anomolies. Not forgetting that both MS and Nvidia have opted out of post enhancement rendering :!: :(
Road Runner
In the light of what I say above, did you find anything special with the 0x80000C72 pattern?
No but have drawn similar conclusions to you. I don't think that now (unlike DX9) there is any need to have a number of alternative AA compatibility bits. Perhaps best to advise one only! Unless and until there is a solution to the graphic anomolies. Not forgetting that both MS and Nvidia have opted out of post enhancement rendering :!: :(
System: Windows 11
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe