[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Yup, we can close it, but i will keep an eye of it just in case someday something happens that will make me jump..
Windows 10 xxxx.xxx whatever is the last version... lol.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Okay and good luck ;)
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
================================== Folks! ==================================
=== Orbmu2k has released a new version 2.3.0.5 of Nvidia Profile Inspector (NPI). ===
=========================== Get it in the first post! ==========================
=== Orbmu2k has released a new version 2.3.0.5 of Nvidia Profile Inspector (NPI). ===
=========================== Get it in the first post! ==========================
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Road Runner
I think number 3 is the best, but there is so little difference between them, so it's really hard
to decide. Which is GREAT, because they are all GOOD!
BTW, shouldn't that LOD value be -1.5????
I owe you an answer on this and I must say after testing all 3 suggested pairs of AA params,Road Runner wrote: ↑January 10th, 2020, 7:08 pmHave also upgraded to MSAA x 8 and SGSSAA x 8 (LOD to 1.5). Sugest a trial - see what you think.
Code: Select all
1. -------------------------------
4x [4x Multisampling]
4x Sparse Grid Supersampling
2. -------------------------------
8xQ [8x Multisampling]
8x Sparse Grid Supersampling
3. -------------------------------
32xS [Combined: 2x2 SS + 8x MS]
8x Sparse Grid Supersampling
to decide. Which is GREAT, because they are all GOOD!
BTW, shouldn't that LOD value be -1.5????
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Test number 3 and LOD -1.5. Please wait at least one second.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@clear F1
No, and if you already haven't done it, set this back to 'Enabled' again. The green object
you are not alone to see and is on all maps in every situation! This is how you should have it.
No, and if you already haven't done it, set this back to 'Enabled' again. The green object
you are not alone to see and is on all maps in every situation! This is how you should have it.
Code: Select all
Antialiasing - Line gamma -------------------------- 'Enabled'
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Yesterday, I changed it back to Enabled. Test and tomorrow's video from now :)
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@clear F1
Okay! Is tomorrows video the one you record today?
Okay! Is tomorrows video the one you record today?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Yes, tomorrow's Video, but I'll insert it here privately later.
2.3.0.5 of Nvidia Profile Inspector
The NPI settings are shown below.
--- 32xS [Combined: 2x2 SS + 8x MS]
--- 8x Sparse Grid Supersampling
--- Texture filtering - LOD Bias (DX) --- '-1.5000'
--- Line gamma --- 'Enabled'
--- Frame Rate Limiter --- '45'
--- Sharpening - Denoising Factor --- '0.23'
--- Sharpening Value --- '0.70'
My opinion is often denied, so I just say that this test is very good. :D I feel that it looks good, both far and close. :D
I was very immersed and made the wrong turn. :)
I use RGM and ProjectNG and you may not like it.
Since this tested video is in YT, you may not be able to see the collapse and blinking, but 90% has been removed.
There is no meaning in the right handle, but it is easy to drive for some reason. :D
2.3.0.5 of Nvidia Profile Inspector
The NPI settings are shown below.
--- 32xS [Combined: 2x2 SS + 8x MS]
--- 8x Sparse Grid Supersampling
--- Texture filtering - LOD Bias (DX) --- '-1.5000'
--- Line gamma --- 'Enabled'
--- Frame Rate Limiter --- '45'
--- Sharpening - Denoising Factor --- '0.23'
--- Sharpening Value --- '0.70'
My opinion is often denied, so I just say that this test is very good. :D I feel that it looks good, both far and close. :D
I was very immersed and made the wrong turn. :)
I use RGM and ProjectNG and you may not like it.
Since this tested video is in YT, you may not be able to see the collapse and blinking, but 90% has been removed.
There is no meaning in the right handle, but it is easy to drive for some reason. :D
Last edited by clear F1 on January 12th, 2020, 12:22 pm, edited 1 time in total.
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WD m.2 KIOXIA m.2
- Road Runner
- PPM
- Posts: 158
- Joined: December 15th, 2018, 1:10 pm
- Location: Stafford UK
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Yes, that LOD should of course be a negative (typo - sorry). In line with the perceived wisdom: 2's -0.5, 4's -1.0, 8's -1'5BenganJ wrote: ↑January 12th, 2020, 12:36 am@Road Runner
I owe you an answer on this and I must say after testing all 3 suggested pairs of AA params,Road Runner wrote: ↑January 10th, 2020, 7:08 pmHave also upgraded to MSAA x 8 and SGSSAA x 8 (LOD to 1.5). Sugest a trial - see what you think.I think number 3 is the best, but there is so little difference between them, so it's really hardCode: Select all
1. ------------------------------- 4x [4x Multisampling] 4x Sparse Grid Supersampling 2. ------------------------------- 8xQ [8x Multisampling] 8x Sparse Grid Supersampling 3. ------------------------------- 32xS [Combined: 2x2 SS + 8x MS] 8x Sparse Grid Supersampling
to decide. Which is GREAT, because they are all GOOD!
BTW, shouldn't that LOD value be -1.5????
However I suggest some fine tuning of LOD could be tried, above recommendations possibly are not all together relevant when using shaders. Don't forget there are plenty of alternatives between the above figures! What works best for you?
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