Right, that is the bible place regarding NVI, as you call it, but it's old, and
if you followed the topic we had on SCS forum, still alive though, you might
have seen that RudiRaser came up with the pattern 0x404012C1 and after I
had tested it, it sort of became the new standard. It didn't work for everyone
but there were then also the 0x084012C1 to use. Let's test some more and then
we'll decide what to do, inform others or go back to what we had!
EDIT: And that place I think the patterns posted there are for DX9. Correct
me if I'm wrong!
EDIT2: Testing with the following NPI settings gives flickering too. See video below!
Code: Select all
--- Antialiasing compatibility (DX1x) '0x084012C1'
--- Frame Rate Limiter 'Off'
--- Frame Rate Limiter Mode 'Default'
--- Maximum pre-rendered frames '3'
--- Antialiasing - Mode 'Enhance the application setting'
--- Antialiasing - Setting '4x [4x Multisampling]'
--- Antialiasing - Transparency Supersampling '4x Sparse Grid Supersampling'
--- Anisotropic filtering mode 'User-defined / Off'
--- Anisotropic filtering setting '16x'
--- Texture filtering - LOD Bias (DX) '-1.0000'
--- Texture filtering - Negative LOD bias 'Allow'
--- Texture filtering - Quality 'High quality'
--- Ambient Occlusion setting 'High quality'
--- Ambient Occlusion usage 'Enabled'
--- Power management mode 'Prefer maximum performance'
--- Memory Allocation Policy '2' (WKS_MEMORY_ALLOCATION_POLICY_AGGRESSIVE_PRE_ALLOCATION)
--- SILK Smoothness '4'
Changing to --- Antialiasing compatibility (DX1x) '0x404012C1' is similar.
Video name says it all.
Resetting all changes to my latest.
Sadly I can't see any difference in any of these settings and to clarify, I included the Antialiasing
parameter settings to be able to make the Texture filtering settings work. So, as far as these test
go, there's NO impact on aliasing, no better AA!