[DX9] Help regarding Nvidia Profile Inspector (NPI) [CLOSED]

Make your game even better
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: Help regarding Nvidia Profile Inspector

Post by BenganJ » December 21st, 2019, 12:33 am

@Road Runner

Right, that is the bible place regarding NVI, as you call it, but it's old, and
if you followed the topic we had on SCS forum, still alive though, you might
have seen that RudiRaser came up with the pattern 0x404012C1 and after I
had tested it, it sort of became the new standard. It didn't work for everyone
but there were then also the 0x084012C1 to use. Let's test some more and then
we'll decide what to do, inform others or go back to what we had!

EDIT: And that place I think the patterns posted there are for DX9. Correct
me if I'm wrong!

EDIT2: Testing with the following NPI settings gives flickering too. See video below!

Code: Select all

--- Antialiasing compatibility (DX1x) '0x084012C1'
--- Frame Rate Limiter 'Off'
--- Frame Rate Limiter Mode 'Default'
--- Maximum pre-rendered frames '3'
--- Antialiasing - Mode 'Enhance the application setting'
--- Antialiasing - Setting '4x [4x Multisampling]'
--- Antialiasing - Transparency Supersampling '4x Sparse Grid Supersampling'
--- Anisotropic filtering mode 'User-defined / Off'
--- Anisotropic filtering setting '16x'
--- Texture filtering - LOD Bias (DX) '-1.0000'
--- Texture filtering - Negative LOD bias 'Allow'
--- Texture filtering - Quality 'High quality'
--- Ambient Occlusion setting 'High quality'
--- Ambient Occlusion usage 'Enabled'
--- Power management mode 'Prefer maximum performance'
--- Memory Allocation Policy '2' (WKS_MEMORY_ALLOCATION_POLICY_AGGRESSIVE_PRE_ALLOCATION)
--- SILK Smoothness '4'


Changing to --- Antialiasing compatibility (DX1x) '0x404012C1' is similar.



Video name says it all.





Resetting all changes to my latest.



Sadly I can't see any difference in any of these settings and to clarify, I included the Antialiasing
parameter settings to be able to make the Texture filtering settings work. So, as far as these test
go, there's NO impact on aliasing, no better AA!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
Road Runner
PPM
Posts: 158
Joined: December 15th, 2018, 1:10 pm
Location: Stafford UK

Re: Help regarding Nvidia Profile Inspector

Post by Road Runner » December 21st, 2019, 12:09 pm

:( Sadly, after further testing this morning, I have to conceed that in reality there is no improvement in AA by trying to force SSGSAA. It probably is not possible. My test this morning have been carried out on a fixed run at a similar time with clear weather using different flags and SSGSAA settings. And as stated I could not detect any differences in the actual AA in any of the runs.

The list of flags is of course for Dx9. As far as I am aware there are no flags for Dx11 as both Microsoft and Nvidia do not support post enhancement with Dx11.

The only route I can see now for graphic improvement is to use an alternative Anti Aliasing method available for Nvidia users is DSR. Sadly for me that will require an update in hardware.

Back to the drawing board?
System: Windows 11
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: Help regarding Nvidia Profile Inspector

Post by BenganJ » December 21st, 2019, 12:14 pm

@Road Runner

Well, at least we have tested properly both of us and we came to the same
result. That is good in itself. Thank you for the idea and work my friend. To
know, one has to try things out!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
Road Runner
PPM
Posts: 158
Joined: December 15th, 2018, 1:10 pm
Location: Stafford UK

Re: Help regarding Nvidia Profile Inspector

Post by Road Runner » December 21st, 2019, 12:21 pm

Mr B, don't know if you have seen this a petition to Nvidia regarding post enhancement:

www.nvidia.com/en-us/geforce/forums/gam ... mentPage=2
System: Windows 11
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: Help regarding Nvidia Profile Inspector

Post by BenganJ » December 21st, 2019, 12:35 pm

@Road Runner

Yes, I have! I'm there at least one time a day! But the problem for SCS isn't an easy one. They
have, as far as I have learned, a graphic pipeline construct called DEFERRED RENDERING, only
making it possible to use so called Post-Processing AA methods working from the ready rendered
screen image. Very bad results from that. The old methods we used, MSAA and SGSSAA, needs
that pipeline to be the other alternative called FORWARD RENDERING, giving the possibility to
use these methods, which act on a middle state 3D object world. That's why they are far more
effective. They are then often called FORCE METHODS. So, to make it better AA wise, SCS, I think,
has to change the rendering pipeline, and that is not done very easily. The root of this situation is
due to Microsofts decision to implement Dx11 in such a way, that AA MUST be implemented by the
game creator and as a result we can't use the previous FORCE METHOD. We first need SCS to make
an implementation in the game of an effective AA method,
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
JohnH
PPM
Posts: 121
Joined: February 11th, 2019, 1:58 pm
Location: Nelson England

Re: Help regarding Nvidia Profile Inspector

Post by JohnH » December 21st, 2019, 5:22 pm

@ BenganJ & Road Runner

Many thanks to both of you for your efforts and time inured testing yet another route for an AA fix sorry it didn't work out guys. :( :( :( :(
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: Help regarding Nvidia Profile Inspector

Post by BenganJ » December 21st, 2019, 5:30 pm

@JohnH

Yes, as I had read earlier about the same scheme as Road Runner suggested,
I got some hope there for awhile, but I think that I also read at that time,
that to be able to use forced AA methods in DX11, the application (game)
has to have some AA in it like MSAA for us to be able to Enhance it. But, as
I said earlier, for SCS to implement that kind of method they have to modify
their rendering pipeline and that's NOT easy!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
bogdac
PPM
Posts: 695
Joined: December 15th, 2018, 12:26 pm
Location: West Sussex England

Re: Help regarding Nvidia Profile Inspector

Post by bogdac » December 21st, 2019, 6:15 pm

Hi Bengan
I would like to echo John's sentiments and thank you and in this case Road Runner as well for continuing to try and and improve this game, and also for your willingness to help anyone and everyone wherever you can. Thank you mate. ( Hope that didn't sound too gushing :D :D :D )
User avatar
BenganJ
Moderator
Posts: 9589
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: Help regarding Nvidia Profile Inspector

Post by BenganJ » December 21st, 2019, 6:24 pm

@bogdac & @JohnH

Thank you both for your kindness, but as I've told you both earlier,
this is so interesting and funny, that it is in reality damn rewarding
in the end. Sure, I put a lot of time and effort into this, but that's
how I am, as long as I'm motivated and there's a chance to learn
something new out of it.
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
Veisborg
Posts: 15
Joined: April 3rd, 2019, 8:00 pm

Re: [DX9] Help regarding Nvidia Profile Inspector (NPI) [CLOSED]

Post by Veisborg » April 1st, 2020, 1:13 am

hi :D

i hafe a card and its name NVIDIA 970 GTX


WAT do you mean i hafe this...

i hafe 22 monitor and hafe 8 gb intern ram... :ugeek:
Locked