[DX9] Help regarding Nvidia Profile Inspector (NPI) [CLOSED]
Re: Help regarding Nvidia Profile Inspector
Bengan mate it would help if I had an idea what I am looking for but at the moment nothing jumps out at me
but I will look again later my friend.
but I will look again later my friend.
Re: Help regarding Nvidia Profile Inspector
@JohnH
It's not so much about what you see, more about what you feel! :D
It's not so much about what you see, more about what you feel! :D
Re: Help regarding Nvidia Profile Inspector
These are my latest settings, in-game, by ReShade and NPI.
Depending on which hardware you have, some values might have to be adjusted!
Code: Select all
Graphic settings on Ultra, Scaling on 400% and SMAA at Ultra.
Vertical Sync V-Sync, disabled.
ReShade shaders TAA, NFAA and Smart_Sharp.
NPI enhancements introduced, these 7 ones:
--- Frame Rate Limiter '59'
--- Frame Rate Limiter Mode 'Default'
--- Maximum pre-rendered frames '6'
--- Texture filtering - LOD Bias (DX) '-1'
--- Texture filtering . Negative LOD bias 'Allow'
--- Memory Allocation Policy '2' (WKS_MEMORY_ALLOCATION_POLICY_AGGRESSIVE_PRE_ALLOCATION)
--- SILK Smoothness '4'
Re: Help regarding Nvidia Profile Inspector
Given my under powered PC What settings should I alter. I guess I could change my max fps to 50, but what else would you recommend :D
Re: Help regarding Nvidia Profile Inspector
@bogdac
That we won't know until you've tried all these parameter settings at the same time!
Are you loosing too many FPS?
That we won't know until you've tried all these parameter settings at the same time!
Are you loosing too many FPS?
Re: Help regarding Nvidia Profile Inspector
Well I have to tone my settings down a bit e.g. scaling at 200% and settings on high rather than ultra.
Re: Help regarding Nvidia Profile Inspector
@bogdac
Yes, but that isn't any different to what you had, so skip my settings for the game,
Just pick the settings for NPI! And skip ReShade totally as you probably isn't using
it!
Yes, but that isn't any different to what you had, so skip my settings for the game,
Just pick the settings for NPI! And skip ReShade totally as you probably isn't using
it!
Re: Help regarding Nvidia Profile Inspector
Well having now made two journeys with all settings enabled I'm not sure if this is an observation or just my imagination :D , but the traffic seemed a bit more aggressive. ie normally I can force my way out of a junction or at a roundabout. This didn't seem to be the case tonight. But as I say I could be barking totally up the wrong tree.
Re: Help regarding Nvidia Profile Inspector
@bogdac
Barking up the wrong tree? I would say 'barking up the whole forest'!
May I give you a tips? Look up in the first post what the parameters used are
good for! :D :D :D
Barking up the wrong tree? I would say 'barking up the whole forest'!
May I give you a tips? Look up in the first post what the parameters used are
good for! :D :D :D
Re: Help regarding Nvidia Profile Inspector
Folks! After some more frenetic tests, I have now the following settings.
In game:
In global config.cfg, these changes from default:
ReShade shaders enabled:
NPI enhancements introduced, these 16 ones:
From you I want testing the NPI settings, don't bother with all the other settings,
they depend very much on which hardware you have. Report back here what you,
at least think, get out of the tests.
In game:
Code: Select all
Graphic settings on Ultra, Scaling on 400% and SMAA at Ultra.
Vertical Sync V-Sync, enabled.
Code: Select all
uset r_buffer_page_size "30"
uset r_mirror_view_distance "900"
uset g_lod_factor_pedestrian "15"
uset g_lod_factor_parked "15"
uset g_lod_factor_traffic "15"
Code: Select all
TAA, NFAA and Smart_Sharp
Code: Select all
--- Frame Rate Limiter 'Off'
--- Frame Rate Limiter Mode 'Default'
--- Maximum pre-rendered frames '3'
--- Antialiasing - Mode 'Application-controlled'
--- Antialiasing - Setting '4x [4x Multisampling]'
--- Antialiasing - Transparency Supersampling '4x Sparse Grid Supersampling'
--- Anisotropic filtering mode 'User-defined / Off'
--- Anisotropic filtering setting '16x'
--- Texture filtering - LOD Bias (DX) '-1.0000'
--- Texture filtering - Negative LOD bias 'Allow'
--- Texture filtering - Quality 'High quality'
--- Ambient Occlusion setting 'High quality'
--- Ambient Occlusion usage 'Enabled'
--- Power management mode 'Prefer maximum performance'
--- Memory Allocation Policy '2' (WKS_MEMORY_ALLOCATION_POLICY_AGGRESSIVE_PRE_ALLOCATION)
--- SILK Smoothness '4'
they depend very much on which hardware you have. Report back here what you,
at least think, get out of the tests.