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Re: Texture Fix 4

Posted: January 7th, 2020, 8:27 pm
by BenganJ
@tantalus

Same feeling here, so I have TexFix4 activated in every profile, just in case!
And sure, SRMap needs a REAL maintenance damn fast! SimKA just made a
fast fix so it could run on 1.36!

Re: Texture Fix 4

Posted: January 7th, 2020, 8:41 pm
by tantalus
Yeah, lets hope that after that fix comes a proper update!. ;)

At this point i dont know if all those red errors about texture issues in the gamelog are actually affecting the performance. I mean, i run the game perfectly fine at 90+ fps -almost- all the time (except some unoptimized cities like everybody), actually at 60fps since i have sync activated but i dont think all that red is good for the health... 8-)

Re: Texture Fix 4

Posted: January 7th, 2020, 8:59 pm
by BenganJ
@tantalus

Right, too many to swallow. Belly is full already! :lol: :lol: :lol:

Re: Texture Fix 4

Posted: February 6th, 2020, 3:56 pm
by Cyberman
Can this mod be used on 1.36? I am running linux and with some mods I get weird issues with textures.

Re: Texture Fix 4

Posted: February 6th, 2020, 4:04 pm
by BenganJ
@Cyberman

YES you can! I use it still, maps like SRMap is still not properly updated for 1.36 e.g.!

Re: Texture Fix 4

Posted: February 6th, 2020, 4:19 pm
by Arayas
Cyberman wrote:
February 6th, 2020, 3:56 pm
Can this mod be used on 1.36? I am running linux and with some mods I get weird issues with textures.
No problem there, but i dont know if it fix something.
Most maps, Roex included, are not optimized/tested on OpenGL

Re: Texture Fix 4

Posted: February 7th, 2020, 8:54 pm
by Cyberman
With this mod I'm getting some black textures on rusmap. Note I haven't tested other map mods yet with texfix4.