SuperTraffic [1.43][1.44]

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Arayas
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SuperTraffic [1.43][1.44]

Post by Arayas » January 5th, 2019, 12:46 am

Supertraffic 1.43/1.44 INTERACTIVE !!

just traffic...but based on your PC power!

============================================
HOW TO USE:

Place the mod in your MOD folder and activate it from mod manager.
Remove any other traffic density mod, real or fake
(crap ratio and things - viewtopic.php?f=9&t=694&p=8477).

Supertraffic its JUST creating traffic, but based on hour of the day and the vehicle type.
Is not like g_traffic 10 when you increase ALL traffic. Recommended is the default g_traffic 1.
Is not so real to see 15 cranes and empty dumpers in the middle of the night, no?


We have 6 hours to make the difference: 7, 12, 16, 19, 23 and 2 AM.
We set a limit (editable) for all vehicles on road. Not everybody has a NASA PC.



INTERACTIVE:

NOTE: vehicle traffic spawn is the main reason for loosing FPS. There is a reason why original game has empty streets = "optimization" :)
Based on your PC performance you can edit this mod to suit your PC power, it doesn't have FIXED values like other mods.

Open the mod with any unpacker (7Zip, WinRAR and so on) => => open "def" folder => => open "traffic_data.sii" with any text editor.

Find this line:
max_vehicle_count: 60 # Total AI vehicle count limit (including trucks)

and change the value by steps of 10 and test your game.

If your PC has less power you can use 20 or 30, if you have a strong PC you can use 80 or 100. You got the point.

Enjoy the game!

DOWNLOAD 1.43:
https://sharemods.com/7chmohuw4138/UNZI ... 3.zip.html
DOWNLOAD 1.44:
https://sharemods.com/zf4rw37zhyw1/Supe ... p.zip.html
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Arayas
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Re: SuperTraffic 1.7 [1.35.xx]

Post by Arayas » June 22nd, 2019, 12:13 am

Tested in 1.35
Updated the first post
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syltaz
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Re: SuperTraffic 1.7 [1.35.xx]

Post by syltaz » June 22nd, 2019, 5:56 am

thx for update
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Re: SuperTraffic 1.7 [1.35.xx]

Post by bogdac » June 22nd, 2019, 8:08 pm

Thank you Arayas. Would it be at all possible to update the ATS version as well?
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Re: SuperTraffic 1.7 [1.35.xx]

Post by Russ469 » October 20th, 2019, 10:03 pm

@Arayas

I am really sorry to trouble you. I know you have been busy with Roex 2.3 and YKSRSK 1.9.5. I hate to ask, but are you planning on updating your Supertraffic mod to 1.36.? SCS have changed something to do with emergency vehicles and no traffic mods are working.
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Re: SuperTraffic 1.7 [1.35.xx]

Post by Arayas » October 20th, 2019, 10:12 pm

yes i will update it tonight, you got it tomorow.
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Re: SuperTraffic 1.7 [1.35.xx]

Post by Russ469 » October 20th, 2019, 10:58 pm

@Arayas

Many thanks for the reply. I really hated to ask because you do so much and have been so busy lately and deserve some downtime. I was hoping it was just a simple manifest change, but they have changed something in the def/world folder which is beyond me.
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Re: SuperTraffic 1.7 [1.35.xx]

Post by Arayas » October 20th, 2019, 11:25 pm

I dont block my mods in any way, manifest or not. The maps have just a filter for DLC's, nothing else
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Re: SuperTraffic 1.7 [1.35.xx]

Post by Arayas » October 21st, 2019, 9:05 am

ST for 1.36 updated in first post.
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Re: SuperTraffic 1.7 [1.35] and [1.36]

Post by BenganJ » October 21st, 2019, 11:42 am

Damn, don't you ever sleep? Thanks mate! :D
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