World Background Maps

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BenganJ
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Re: World Background Maps

Post by BenganJ » December 31st, 2019, 3:20 pm

@09_KZ

Hahaha, SoupVC and I have a special hate relationship, trying
to have some fun in between! :lol: :lol: :lol:
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09_KZ
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Re: World Background Maps

Post by 09_KZ » December 31st, 2019, 3:31 pm

love him for who he is :lol: :lol: :lol:
:crazy_pilot:
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BenganJ
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Re: World Background Maps

Post by BenganJ » December 31st, 2019, 3:39 pm

@09_KZ

I do, trust me! We have fun together! :lol: :lol: :lol:
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tantalus
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Re: World Background Maps

Post by tantalus » January 7th, 2020, 8:19 pm

lol, i dont know where this is going.... :lol: :lol: :shock: .. :lol:
Windows 10 xxxx.xxx whatever is the last version... lol.
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BenganJ
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Re: World Background Maps

Post by BenganJ » January 7th, 2020, 8:23 pm

@tantalus

No, and things are NOT getting better when you too tune in and stir up things here! :lol: :lol: :lol:
Just kidding, I like to do that, but probably you already know that! :D :D :D
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sbym5333
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Re: World Background Maps

Post by sbym5333 » January 9th, 2020, 4:59 pm

Tbh, I hope Southern Region fit on that background in the near future.

I use Promods, Rusmap, Roex, yksrsk, Swedish Islands now and they fit quite well on that background, but unfortunately, SRmap doesn't. :(

EDIT: I also use TGS and Road to Aral. I think they also fit well. lol
Last edited by sbym5333 on January 9th, 2020, 5:20 pm, edited 1 time in total.
One of Korean Translators for TerraMaps
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BenganJ
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Re: World Background Maps

Post by BenganJ » January 9th, 2020, 5:15 pm

@sbym5333

We all hope that will happen, but at the time SRMap was created they didn't have
a decent background in the Editor, so that's why it looks that way. I have given the
SRMap team, Sergey061 actually, one ME BG they could use if they decide to remake
the map, just as 09_KZ did with The Great Steppe, which also was misplaced quite a
bit earlier!
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tantalus
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Re: World Background Maps

Post by tantalus » January 10th, 2020, 4:51 pm

SR is almost the only map left to re-scale and re-fit, great steppe looks pretty decent now, and the west part of the world map looks juuuust a little bit off but we can live with that.

I must be honest and for some reason , it makes a noticeable difference in the play feeling to have the cities placed in its right spot, and not in the water... you would expect some kind of ferry or hover bridge over the ocean to drive on... :lol: :lol: :lol:
Windows 10 xxxx.xxx whatever is the last version... lol.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
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BenganJ
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Re: World Background Maps

Post by BenganJ » January 10th, 2020, 5:02 pm

@tantalus

I can't agree with you more mate! But two things.

1. As you might have heard from mappers, in the game scale 1:19 you can't place things as you would like there's not room for it.
2. You have TWO parameters to play with to register quite a large amount of individual maps, done by different mappers, these ones.

Code: Select all

	ui_map_center:	(-13500.0, -4950.0)	// in editor coordinates
	ui_map_size:	(5308.2, 5200.0)	// map texture in real km
You are soooo welcome to open up one of my BG's, open the proper map_data.sii
entry or file and try to adjust them all maps in a better way! It's a tedious as hell
job to get very little done and, mind you, there will still be some place where it
doesn't look right! Good Luck! :D
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tantalus
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Re: World Background Maps

Post by tantalus » January 13th, 2020, 7:14 pm

Yeah no lol :? i already tried, and there is no way to fit all mods as they should :( :lol:
Windows 10 xxxx.xxx whatever is the last version... lol.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
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