World Background Maps

sukurkap
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Re: World Background Maps

Post by sukurkap » January 23rd, 2022, 5:48 pm

First time using Pastebind, hope I did it well.

https://pastebin.com/0tviQwQF

Thanks Arayas for your time.
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Arayas
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Re: World Background Maps

Post by Arayas » January 23rd, 2022, 5:53 pm

All road connections with Promods needs and includes Promods Middle East add-on as mandatory.
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sukurkap
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Re: World Background Maps

Post by sukurkap » January 23rd, 2022, 6:34 pm

Oh I see...

So I'll download the Promods Middle East add-on and I'll tell you if that fix my problem.

Thanks again !
Last edited by sukurkap on January 23rd, 2022, 6:54 pm, edited 1 time in total.
sukurkap
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Re: World Background Maps

Post by sukurkap » January 23rd, 2022, 6:54 pm

Yup including Promods Middle East add-on solve the problem!

Next time I need to read carefully the instruction coz in the road connection page was indicated that all connection between ROEX and Promods now needs Promods Middle East add-on in order to work properly but this is new for me I never had to download that add-on in the past.

Have a good day Arayas.
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Arayas
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Re: World Background Maps

Post by Arayas » January 23rd, 2022, 7:00 pm

Glad you are ok. Have fun.
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DiegoDC
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Re: World Background Maps

Post by DiegoDC » February 6th, 2022, 2:42 pm

Good day everyone! :) my name's Diego, DC for the ETS2 community. I'm part of the FSG map team, which is building the 1:1 scale project FSG map, which will contains France, Swiss, Germany roads in a 1:1 scale. Project is very challenging, but we are working hard on this. I'm writing here because i've read with very interest this thread, and i would like to do something similar for our map, giving to players a Google Earth "lookalike" UI map, which helps people to understand better where they drive.
One little question for the start: is there a tutorial somewhere in this thread/forum which give me a hint how to build it? Or just kept private (which is fine anyway)? i would like to give at the community a very nice touch with this beautiful UI backgrounds.
Thank you in advance,
have a nice sunday everyone!
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Arayas
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Re: World Background Maps

Post by Arayas » February 6th, 2022, 8:18 pm

There is no secret that Bengan did all backgrounds for certain maps, and sadly there is nobody to know how to adapt backgrounds (atleast from i have seen on this forum). We usualy share things with people, but i dont have a clue on this matter.
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DiegoDC
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Re: World Background Maps

Post by DiegoDC » February 6th, 2022, 8:33 pm

Hi Arayas, thanks for the reply! :D i will try to investigate on it then.
Melphiz
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Re: World Background Maps

Post by Melphiz » February 21st, 2022, 4:45 pm

I personally create my background maps with original data from google using QGIS and google maps (either customized from google maps styler or just google satellite like I did for my latest ProjectJapan Background Map).

It always depends on what projection you are creating the content (like SCS used some Lambert Conformal Conic projection, while ProjectJapan uses flat mercator like) so that QGIS can be used to change the projection and it will load the data onto it. Then you can export it in different ways, I personally work tile by tile (Worlds Combined for example was scale 1:5000000 with 120 dpi for 16K texture while Japan was I think 1:1000000 with 145 dpi for 16K) putting the graphics of each tile next to like a mosaic in paint.net.

in QGIS you can use many different sources aside google, OSM, Naver, Yandex and many many many ... more

For some adjustments (like the Worlds Combined) of course it was more than that, but you know. You could also use G Projection by NASA, but to be honest: I tried it and was not so satisfied by it.
Jlnade
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Re: World Background Maps

Post by Jlnade » April 12th, 2022, 12:44 pm

Hello Together,
I would like to ask if someone knows how or what needs to be edited to use the BG map in convoy and to still see your friends on the map.
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