World Background Maps

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BenganJ
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Re: World Background Maps

Post by BenganJ » January 13th, 2021, 12:10 am

@flep

Nope, sorry about the COLOR version! The guy who used my SCS style version and colored it,
didn't have time when the Ultimate BGs was released.
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paokkerkir
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Re: World Background Maps

Post by paokkerkir » January 13th, 2021, 4:08 am

I may get around to doing it this week :)
aforl
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Re: World Background Maps

Post by aforl » January 13th, 2021, 7:02 am

Would like to start by saying a big THANK YOU to all the developers and mappers around here. The community is really what makes the game.

A quick query/feedback: Wondering if it's possible to adjust the zoom levels or colours of the background maps. The job market map is far too zoomed out.
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BenganJ
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Re: World Background Maps

Post by BenganJ » January 13th, 2021, 12:01 pm

@aforl

Welcome and thank you very much for the kind words! Yes, the answers to both questions are YES!
The thing with almost all of my BGs are that they build on the different way of using the data in the
map_data.sii file by SCS. That file is broken up in parts of related data and by that scheme it is then
possible to make a small mod that changes one or more parts of that file data. The scheme is all
described in this topic,

viewtopic.php?p=11490#p11490

and it all boils down to creating a mod with the following structure,

/def/map_data/THE_PART_OF_DATA_SECTION_YOU_WANT_TO_CHANGE.sui

which e.g. for the zoom levels would be this,

/def/map_data/zoom_uplift_config.sui

which contains these parameter values, which one then can change as you like.

Code: Select all

	zoom_uplift[0]: 50.0		// close zoom for 3d map
	zoom_uplift[1]: 220.0		// far zoom for 3d map
	zoom_uplift[2]: 900.0		// close zoom for minimap
	zoom_uplift[3]: 4000.0		// far zoom for minimap
	zoom_uplift[4]: 1000.0		// city detail zoom for world map
	zoom_uplift[5]: 8000.0		// closest zoom for world map
	zoom_uplift[6]: 35500.0		// middle zoom for world map
	zoom_uplift[7]: 120000.0    	// whole world map zoom
The same goes for the colors too, which is located in the map_color_config.sui section file,
containing these parameters.

Code: Select all

	road_color:			0xFF707070 	//Advisor map undiscovered route
	road_discovered_color:		0xFF4cc6ff	//Advisor map discovered route
	job_road_color:			0x50353535	//Job market map undiscoveder route
	job_road_discovered_color:	0xFF2b3436	//Job market map discovered route
	world_road_color:		0xFF707070	//Main map undiscovered route
	world_road_discovered_color:	0xFF4cc6ff 	//Main map discovered route
	fleet_manager_road_color:		0xff424242	//Fleet manager map undiscovered route
	fleet_manager_road_discovered_color:	0xff424242 	//Fleet manager map discovered route

	prefab_color:				0xFF737373	//Undiscovered prefab driveable areas
	prefab_obstacle_color:			0xFF333333	//Undiscovered prefab buildings
	prefab_grass_color:			0xFF737373	//Undiscovered prefab grass areas
	prefab_discovered_color:		0xFF98CAEB	//Discovered prefab driveable areas
	prefab_obstacle_discovered_color:	0xFF3ba2e0	//Discovered prefab buildings
	prefab_grass_discovered_color:		0xFF95CAA9	//Discovered prefab grass

	outline_color:			0xFF000000	//Route outline
	navigation_color:		0xFF0C0CCF	//Navigation path color
	navigation_highlight_color:	0xFF0C42DF	//Navigation path color, highligted segment
	navigation_fade_color:		0xFF07077C	//Navigation path color, faded segment
	navigation_arrow_color: 	0xFF06FB11	//Navigation crossroad arrows color
That resulting mod is then placed right above the World Map BG one uses. Ask if uncertain!
Sinagrit Baba has created small mods to chenge e.g. colors if you use his concept!

DO NOT CHANGE MY WORLD MAP BG MOD DATA!
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aforl
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Re: World Background Maps

Post by aforl » January 13th, 2021, 12:57 pm

BenganJ wrote:
January 13th, 2021, 12:01 pm
@aforl

Welcome and thank you very much for the kind words! Yes, the answers to both questions are YES!
The thing with almost all of my BGs are that they build on the different way of using the data in the
map_data.sii file by SCS. That file is broken up in parts of related data and by that scheme it is then
possible to make a small mod that changes one or more parts of that file data. The scheme is all
described in this topic,

viewtopic.php?p=11490#p11490

and it all boils down to creating a mod with the following structure,

/def/map_data/THE_PART_OF_DATA_SECTION_YOU_WANT_TO_CHANGE.sui

which e.g. for the zoom levels would be this,

/def/map_data/zoom_uplift_config.sui

which contains these parameter values, which one then can change as you like.

Code: Select all

	zoom_uplift[0]: 50.0		// close zoom for 3d map
	zoom_uplift[1]: 220.0		// far zoom for 3d map
	zoom_uplift[2]: 900.0		// close zoom for minimap
	zoom_uplift[3]: 4000.0		// far zoom for minimap
	zoom_uplift[4]: 1000.0		// city detail zoom for world map
	zoom_uplift[5]: 8000.0		// closest zoom for world map
	zoom_uplift[6]: 35500.0		// middle zoom for world map
	zoom_uplift[7]: 120000.0    	// whole world map zoom
The same goes for the colors too, which is located in the map_color_config.sui section file,
containing these parameters.

Code: Select all

	road_color:			0xFF707070 	//Advisor map undiscovered route
	road_discovered_color:		0xFF4cc6ff	//Advisor map discovered route
	job_road_color:			0x50353535	//Job market map undiscoveder route
	job_road_discovered_color:	0xFF2b3436	//Job market map discovered route
	world_road_color:		0xFF707070	//Main map undiscovered route
	world_road_discovered_color:	0xFF4cc6ff 	//Main map discovered route
	fleet_manager_road_color:		0xff424242	//Fleet manager map undiscovered route
	fleet_manager_road_discovered_color:	0xff424242 	//Fleet manager map discovered route

	prefab_color:				0xFF737373	//Undiscovered prefab driveable areas
	prefab_obstacle_color:			0xFF333333	//Undiscovered prefab buildings
	prefab_grass_color:			0xFF737373	//Undiscovered prefab grass areas
	prefab_discovered_color:		0xFF98CAEB	//Discovered prefab driveable areas
	prefab_obstacle_discovered_color:	0xFF3ba2e0	//Discovered prefab buildings
	prefab_grass_discovered_color:		0xFF95CAA9	//Discovered prefab grass

	outline_color:			0xFF000000	//Route outline
	navigation_color:		0xFF0C0CCF	//Navigation path color
	navigation_highlight_color:	0xFF0C42DF	//Navigation path color, highligted segment
	navigation_fade_color:		0xFF07077C	//Navigation path color, faded segment
	navigation_arrow_color: 	0xFF06FB11	//Navigation crossroad arrows color
That resulting mod is then placed right above the World Map BG one uses. Ask if uncertain!
Sinagrit Baba has created small mods to chenge e.g. colors if you use his concept!

DO NOT CHANGE MY WORLD MAP BG MOD DATA!
Thank you BenganJ for the detailed explanation, appreciate it. Unfortunately I've zero modding background and not sure if I'm able to make a mod to change the zoom levels. :dash1: Are there any simple settings somewhere where non-modders can tweak?
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BenganJ
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Re: World Background Maps

Post by BenganJ » January 13th, 2021, 2:23 pm

@aforl

Sorry no, this is as easy as it can be. Do you have someone you know that knows
a bit about modding? To create this kind of mod isn't hard at all. It's only a matter
of changing the zoom_uplift[x] values to wanted levels.
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Re: World Background Maps

Post by BenganJ » January 17th, 2021, 3:10 am

===== Some interesting developments in the outskirts of the Ultimate World Map! =====
  • Project Greenland map by Xoryx.
  • The South Africa map by STEVEO.
  • The Red Sea map, now entering the African continent by TerraMaps team.
  • Sri Lanka by me.
  • Indonesian map covering Jawa, Bali and the south part of Sumatra by Septian_MR, PJ Indo map creator.


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Re: World Background Maps

Post by Tapir » January 17th, 2021, 3:25 am

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Re: World Background Maps

Post by Arayas » January 17th, 2021, 6:10 am

BenganJ wrote:
January 13th, 2021, 2:23 pm
@aforl

Sorry no, this is as easy as it can be. Do you have someone you know that knows
a bit about modding? To create this kind of mod isn't hard at all. It's only a matter
of changing the zoom_uplift[x] values to wanted levels.
Is not much easier to make another version with proper (SCS) zoom for job market and release it? Because thats a general problem and people are not used to edit mods. My two cents...
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Re: World Background Maps

Post by Ronin » January 17th, 2021, 12:25 pm

Looks great Bengan, especially Sri-Lanka
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