[CLOSED] The Great Steppe - v 2.0 [1.39.x] [rel: 29.01.21]
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
Finally, I was able to start and drive the route from Warsaw to the Great Steppe. Thank you for all your help. Arayas wrote that all mods should describe their mods correctly. Unfortunately, in the case of the Grand Step fix it is not done like this and it confused me because in the mod manager the new def file has the note 1.38 and the map file 1.36
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
@jaro
Good to see you're on the route again!
Good to see you're on the route again!
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
@slider916
And it isn't only a display anomaly in World Map view? You can't drive to that company
in spite of that broken road in Map view?
EDIT: I have the same display as you have, but I can reach that company without problem.
You just turn to the left at that resting place, simple as that. That display problem might
be removed when I update the World Map BGs in a couple of days!
And it isn't only a display anomaly in World Map view? You can't drive to that company
in spite of that broken road in Map view?
EDIT: I have the same display as you have, but I can reach that company without problem.
You just turn to the left at that resting place, simple as that. That display problem might
be removed when I update the World Map BGs in a couple of days!
- ShirBlackspots
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
Well... 1.3 was for 1.37, 1.2 was for 1.35 and 1.1 for 1.34, so you get why I think you should continue with that version numbering, rather than using the game version as a version number for the map.
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
maybe go back to the previous layout. It's just that some freak realized what was at stake some time ago and started reloading the old map to continue the version numbering. This needed to be stopped, and I decided to introduce some confusion.
I do not understand one thing, why the people react so strongly to the hiding of several roads in the city center, which were previously visible by chance? At this time, you can safely get to this , I have done this many times. Both through the north bypass and through the south
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
Hi 09_KZ,09_KZ wrote: ↑September 10th, 2020, 5:55 am
I do not understand one thing, why the people react so strongly to the hiding of several roads in the city center, which were previously visible by chance? At this time, you can safely get to this , I have done this many times. Both through the north bypass and through the south
I think it comes from the fact people doesn't understand if it is bug, mistake...
May be a spin on a trick : why not roads as dotted lines then...no more road ? ____ _ _
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Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
Nice to laugh, you can't drive 10 meters without a navigator ...? I rolled this map up and down and all the goods were delivered, it was a separate kaz profile. I am confidently counting on the RusMap map, as it is the ancestor of this project and the connection with Europe, as well as ProMods and the southern region, because I love these maps and have known them for a long time. All these postcards were created and created by good-natured people who helped me with something over time. For me, this is the main functionality, it is also registered on ProMods.
I do not argue there are still good maps and helpful people who are ready to help when needed. So you are constantly playing the beta version that you can develop without leaving. Although sometimes I think I take on so much when I started it
I do not argue there are still good maps and helpful people who are ready to help when needed. So you are constantly playing the beta version that you can develop without leaving. Although sometimes I think I take on so much when I started it
Re: [REL] The Great Steppe - v 1.38.1 [1.38.x] [rel: 07.09.20]
Thanks for the info Bengan.