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[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.1 [Bad News: It's released!]

Posted: May 18th, 2019, 11:50 pm
by FunTrucker_18
Bad News: After a long hiatus I decided to come back to make your life more miserable as it already is. Why? Because I reworked Road to Aral!

I won't tell you a sob story why it took me so long or make excuses as most of you already know. Instead I'm just telling what I did:

-Reworked most of the roads with newer prefabs.
-Reworked some scenery villages (They still look like utter shit.)
-In General: I did some minor cosmetic changes, made the map more "interactive" but the base is still pretty much the same.
-Added a few more rest-stops so you can enjoy the shitty scenery and cry yourself into sleep over the reality that you ended up there.
-Did this and that.


Changelog 2.1
-Updated Terrain materials to make it more "blend in"
-Reworked scenery villages completely
-Small bug fixes


Installation: Put it just above ProMods' & 09_kz's "Great Steppe" but under "Road to Asia" as something in my map causes signs there to dissapear. I will look into it.

Don't mind the big size. SCS removed shittons of material so I had to include the FLD prefabs in the package.


Thanks to (Credits): 09_kz (Original Author), ProMods (Current Authors), hi sora (For keeping it updated! Around 30% is actually his work!) and BenganJ (For doing my beta tests back then when it first came out. We miss you, Bro - rest easy! Also a big Thank you to the RoEx community for giving me the idea to do it! Oh, and: Thanks FLD for these great Prefabs!

Download: https://sharemods.com/o1hoszg2gdiz/Road ... k.scs.html

Have fun!

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Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: May 18th, 2019, 11:57 pm
by Arayas
:lol: I like your style FunTrucker, i'm already focused on this topic. :D

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: May 19th, 2019, 12:00 am
by FunTrucker_18
Thanks man, I probably need somebody who can create at least one special prefab via Blender or other 3D programs. The "Aral Lake Monument" standing on the former shore of the lake and reminding people of the better times :)

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: May 19th, 2019, 12:24 am
by BenganJ
This really sounds interesting, It matches my inner feelings after having laughed my ass off
to Arayas funny postings today! I REALLY need some rest at Aral sea now! Take me there mate!
8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: May 19th, 2019, 12:30 am
by Arayas
It's sad how little people can't live their simple lifes because some costumed idiot has an ideea. Take your time and do something decent, i have seen already too many projects abandoned in last years. I'm close to zero in 3D, but maybe our comunity has a doctor in this stuff somewhere around.
TBA it's a great release date :D

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: May 19th, 2019, 1:00 am
by id777
Be aware that Great Steppe project now expanding to Aktau city. It is in development now.

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: May 19th, 2019, 1:48 am
by FunTrucker_18
Yeah, I know but Aqtau doesn't interfere with my project, it's the opposite direction. :D

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: May 19th, 2019, 1:59 pm
by ExtremorPL
Sounds promising!

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: May 19th, 2019, 6:24 pm
by PerrydPelle
This sounds very promising! I love the GS, so hopefully this will be just as great! Good luck!

Re: [WIP] Road to Aral - A Great Steppe Addon

Posted: May 21st, 2019, 10:49 pm
by FunTrucker_18
Yeah, but my system went down and I had to recover it completely. At least I could save my maps & works on a external drive. :D