[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.0 [Bad News: It's released!]

User avatar
BenganJ
Moderator
Posts: 9919
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by BenganJ » July 22nd, 2019, 2:00 pm

@FunTrucker_18

No mate, as people already have DL'ed the stuff!
It was just a hint to keep you busy and alive! :lol: :lol: :lol:
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
Tapir
VIP
Posts: 4216
Joined: December 15th, 2018, 3:07 pm
Location: Stratford, UK

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by Tapir » July 22nd, 2019, 6:21 pm

FunTrucker_18 wrote:
July 22nd, 2019, 1:58 pm
Whoops I forgot. But I'm fixing it for the 1.2 version. It doesn't make really sense uploading the exact same thing with just a different small number in a text file. :lol:
@FunTRucker_18:
I'm looking forward to your new version.

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
User avatar
FunTrucker_18
PPM
Posts: 722
Joined: December 15th, 2018, 3:16 pm
Location: Germany

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by FunTrucker_18 » July 23rd, 2019, 12:13 am

BenganJ wrote:
July 22nd, 2019, 2:00 pm
@FunTrucker_18

No mate, as people already have DL'ed the stuff!
It was just a hint to keep you busy and alive! :lol: :lol: :lol:
Oh, you! :lol:
Image
User avatar
BenganJ
Moderator
Posts: 9919
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by BenganJ » July 23rd, 2019, 12:19 am

:lol: :lol: :lol:
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
id777
Posts: 153
Joined: December 15th, 2018, 2:53 pm

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by id777 » July 23rd, 2019, 3:08 am

Have you fixed crashes with fld error?
lakers20
Posts: 4
Joined: July 26th, 2019, 11:01 pm

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by lakers20 » July 26th, 2019, 11:06 pm

Hi guys

Just leaving this mod in my mod folder already causes errors loading other maps. Is there any solution? This map seems to be an interesting complement. :D
User avatar
BenganJ
Moderator
Posts: 9919
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by BenganJ » July 26th, 2019, 11:13 pm

@lakers20

Welcome to the forum. BUT, nothing happens by just leaving a mod in the mod-folder.
You have to activate it in Mod Manager for that to happen. Sadly there's not much we
can do to help, unless you post your game log here for us to look at! So, please do that!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
lakers20
Posts: 4
Joined: July 26th, 2019, 11:01 pm

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by lakers20 » July 27th, 2019, 2:44 am

Thanks BeganJ, when I get back from travel I will post my log.

My test was with Promods, rusmap and Stepps. By placing Road to Aral above the stepps, the game closed immediately, without this mod everything works correctly.
User avatar
Msg97
Modder
Posts: 110
Joined: May 23rd, 2019, 4:40 pm

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by Msg97 » July 27th, 2019, 3:58 am

this addon remind me of Africa of tsm hahaha just kidding
User avatar
BenganJ
Moderator
Posts: 9919
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [REL] Road to Aral - A Great Steppe Addon v1.1

Post by BenganJ » August 1st, 2019, 3:43 pm

@FunTrucker_18

Could it be mate, that this mod is in any way dependent on either:
1. Your own Road connection between TGS and YKSRSK, "The most boring ....".
2. YKSRSK
3. RoEx
or a combination?

I'm asking you and urging you to do some investigation on that, because
when I did some troubleshooting yesterday starting from a fresh, new profile,
adding one map at a time, I think I noticed the following. I started building
the combo with Promods, then I went the RusMap, SRMap, TGS way, but as
soon as I added Road to Aral, the game crashed. Hmm, I thought and it came
to my mind that people have reported about crashes when adding Road to Aral,
so there my idea of dependence was born. So, instead of adding Road to Aral,
which would crash the game, I added next RoEx, then YKSRSK, after which I
added your Road connection between YKSRSK and TGS. All well, and NOW I
added Road to Aral with NO PROBLEM at all.

The problem reports most often tells about FLD prefab errors, when the
game crashes. Could it be that you have used FLD in both mods and that
one of them I mentioned above is needed to make the chain work?

Just my two cents!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
Post Reply