[I'm back, Bro!] Road to Aral Reworked - A Great Steppe Addon v2.1 [Bad News: It's released!]
- FunTrucker_18
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Re: [REL] Road to Aral - A Great Steppe Addon v1.3 [Final]
No new number needed, the fixes are so small, most of you guys probably never saw the error. I found them by coincidence.
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [REL] Road to Aral - A Great Steppe Addon v1.3 [Final]
@FunTrucker_18
According to good practice ALL releases should have a unique version number,
but it's all up to you mate!
According to good practice ALL releases should have a unique version number,
but it's all up to you mate!
- FunTrucker_18
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Re: [REL] Road to Aral - A Great Steppe Addon v1.3 [Final]
Maybe next time... But I'll release a new version of Project Caucasus the next few days. You'll get a new city.
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [REL] Road to Aral - A Great Steppe Addon v1.3 [Final]
That sounds damn promising! Cool! :=)
Re: [REL] Road to Aral - A Great Steppe Addon v1.3 [Final]
Thanks FunTrucker_18
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
- FunTrucker_18
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- Joined: December 15th, 2018, 3:16 pm
- Location: Germany
Re: [REL] Road to Aral - A Great Steppe Addon v1.3 [Final]
I'll even have the correct version number!
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.
Re: [REL] Road to Aral - A Great Steppe Addon v1.3 [Final]
like
"Road to Aral - A Great Steppe Addon v1.3 [Finally]"?
"Road to Aral - A Great Steppe Addon v1.3 [Finally]"?
Re: [Closed for good] Road to Aral - A Great Steppe Addon v1.3 [Final]
Dear author, I would like to ask: "Are you planning to continue the project of the road to the Aral Sea"? The current version has some compatibility problems with the Great Steppe 2.0 map. One city (karabutak) is duplicated, blocking this city on the territory of the great steppe, thereby breaking the roads. Is it possible, with your permission, to make a temporary fix for the road connection by removing the karabutak city and connecting the roads? With the preservation of your authorship.
Re: [Closed for good] Road to Aral - A Great Steppe Addon v1.3 [Final]
@vikSCM3
Funtrucker_18 will answer you himself, but as you see in the title of this topic, the development is closed for good
and further, the same goes for The Great Steppe map for now, no development there either.
Funtrucker_18 will answer you himself, but as you see in the title of this topic, the development is closed for good
and further, the same goes for The Great Steppe map for now, no development there either.
- FunTrucker_18
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Re: [Closed for good] Road to Aral - A Great Steppe Addon v1.3 [Final]
Yeah, Mine is closed for good. And if the Steppe is also gone (We will see how this turns out) my Project Caucasus will be also closed as this Project depends on TGS.
Don't ask me about my mods. I'll update them as I please, because I can do whatever the **** I want.