[WIP] Sylt Map 2.0

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Gabriel5996
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Re: [WIP] Sylt Map 2.0

Post by Gabriel5996 » July 9th, 2023, 11:57 am

Construction continues in Westerland
some models are also moved on the map so don't wonder why they are not on the place as it is on the previous pictures.

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Re: [WIP] Sylt Map 2.0

Post by Tapir » July 9th, 2023, 12:16 pm

Too bad because the map isn 't compatible with other maps and not for a combo.

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Re: [WIP] Sylt Map 2.0

Post by baneorthodox » July 9th, 2023, 12:18 pm

Tapir wrote:
July 9th, 2023, 12:16 pm
Too bad because the map isn 't compatible with other maps and not for a combo.
What about ERN ? Maybe it will work ?
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Re: [WIP] Sylt Map 2.0

Post by Gabriel5996 » July 9th, 2023, 12:40 pm

The map is still under construction and currently it will not be compatible with the Promods and if we offer map combos then maybe with the EuRoadNet map but not with the Promods.
For further questions you can also ask on Discord

Source: https://forum.scssoft.com/viewtopic.php ... 2&start=10
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Re: [WIP] Sylt Map 2.0

Post by Gabriel5996 » July 27th, 2023, 10:36 am

Good morning all

Since a few days Google Map works on the revision of their Street View in Germany yesterday evening we have seen via Google Street View
that what we have built on Sylt does not fit at all.
that means the whole work will be completely rebuilt from scratch and it will take even longer than planned

the existing buildings will not be completely removed but added back in a later process

The process of the island will go like this

1. the road layout will be rebuilt or finished.
2. all companies will be added as loading and unloading stations and as models
3. pavements and buildings will be built
4. textures and vegetation will be put in their right place.
5. the most time-consuming work will be to add matching details, street signs, bins, cars etc.

We would be happy if someone would support us in this rebuilding process so that the project will be released earlier than the first beta version.
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Re: [WIP] Sylt Map 2.0

Post by Gabriel5996 » November 5th, 2023, 3:48 pm

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Re: [WIP] Sylt Map 2.0

Post by Gabriel5996 » November 12th, 2023, 5:26 pm

Hello friends
you are probably wondering why again no contributions come to the project well I have volunteered for the EuRoadnet Map Team to adapt their map for the new 1.49 because they currently have massive problem and little man power to cope with it therefore it has also become very quiet on the server

I hope you can understand why it takes so long but I try to do my best to share with you the surprise I have planned for the future

Have a nice Sunday everyone
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Re: [WIP] Sylt Map 2.0

Post by Tapir » November 12th, 2023, 5:50 pm

Doesn`matter Gabriel5996, cause for me it isn`t an very interesting project. (standalone !)

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