[WIP][REL] Pomezania Map 1:1 ( map v1.4.1 Full patch 1.46.x )
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
@Arayas
@Tapir
In RL it is exactly as you wrote
@olaf28
Thx
Hello
Information about the update progress of Pomezania 1.3
Quick info :)
The plan looks like this ... continuation work on "phase 1" after it is finished, I send sectors to Matz32 to put road signs and etc ... during this time I will work on "phase 2" and somehow it should work smoothly :)
Things can change ! :P
Greetings
pawulonn1, Matz32
@Tapir
In RL it is exactly as you wrote
@olaf28
Thx
Hello
Information about the update progress of Pomezania 1.3
Quick info :)
The plan looks like this ... continuation work on "phase 1" after it is finished, I send sectors to Matz32 to put road signs and etc ... during this time I will work on "phase 2" and somehow it should work smoothly :)
Things can change ! :P
Greetings
pawulonn1, Matz32
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
@pawulonn1,
You are really working hard on the map. The progess is great!.
I enjoy your map very much.
You are really working hard on the map. The progess is great!.
I enjoy your map very much.
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
@olaf28
I am trying to keep a good pace in the expansion of the map ... because so far there is not much to "explore" and the map update will be quite often with new areas :)
In next weekend I will write info about the map progress and show some "WIP" screens :)
For now, I can show you one screen of "WIP" with road signs made by Nicko from ETS1.39 :)
Ps. a floating lamp on A1 is fix now... but I do not have access to these sectors because Matz32 do wonders with new models of Polish road signs made by Nicko :)
greetings
pawulonn1, Matz32, Nicko
I am trying to keep a good pace in the expansion of the map ... because so far there is not much to "explore" and the map update will be quite often with new areas :)
In next weekend I will write info about the map progress and show some "WIP" screens :)
For now, I can show you one screen of "WIP" with road signs made by Nicko from ETS1.39 :)
Ps. a floating lamp on A1 is fix now... but I do not have access to these sectors because Matz32 do wonders with new models of Polish road signs made by Nicko :)
greetings
pawulonn1, Matz32, Nicko
Last edited by pawulonn1 on March 6th, 2021, 7:41 pm, edited 4 times in total.
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
Great to hear that!
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
Hello
As promised we have a weekend and I have a handful of information on Pomezania 1.3 update.
"Airport and surroundings"
The airport is located in Królewo Malborskie and is a district of the city Malbork.
As this is a fictional map, there is not much to write about, just show what I was working on :)
Please remember that the screenshots are "WIP" and there may be some changes ... for sure there will be more road signs that will be added by Matz32 and modeled by Nicko :)
Phase 1 will add approximately 35 km of roads (see map in earlier post).
There is still a lot of work on the Pomezania 1.3 update ... because there is a lot of urbanized area and as you know (or not) I do it myself.
Screenshots were taken in ETS2 1.40 OB
Have a good weekend
greetings
pawulonn1, Matz32 and Nicko
As promised we have a weekend and I have a handful of information on Pomezania 1.3 update.
"Airport and surroundings"
The airport is located in Królewo Malborskie and is a district of the city Malbork.
As this is a fictional map, there is not much to write about, just show what I was working on :)
Please remember that the screenshots are "WIP" and there may be some changes ... for sure there will be more road signs that will be added by Matz32 and modeled by Nicko :)
Phase 1 will add approximately 35 km of roads (see map in earlier post).
There is still a lot of work on the Pomezania 1.3 update ... because there is a lot of urbanized area and as you know (or not) I do it myself.
Screenshots were taken in ETS2 1.40 OB
Have a good weekend
greetings
pawulonn1, Matz32 and Nicko
Last edited by pawulonn1 on March 13th, 2021, 6:39 pm, edited 1 time in total.
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
As usual, looking DAMN good!
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
High level of work!
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
Thank you and it's great that you like it :)
Re: [WIP][REL] Pomezania Map 1:1 ( map v1.2.2 patch 1.39.x and 1.40.x OB )
One of the most beautiful maps i have ever played, thanks for sharing @ pawulonn1
System: Windows 10
Processor: Ryzen 5 3600
Memory: 16GB
Graphics: Gigabyte RTX 2070 3 Fans
https://www.youtube.com/channel/UCu7qwY ... 0uw/videos
Processor: Ryzen 5 3600
Memory: 16GB
Graphics: Gigabyte RTX 2070 3 Fans
https://www.youtube.com/channel/UCu7qwY ... 0uw/videos